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*bin/*.app | ||
*.mp4 | ||
*imgui.ini | ||
*.pt | ||
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libs/* | ||
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## mac | ||
*config.make | ||
*Makefile | ||
*openFrameworks-Info.plist | ||
*Project.xcconfig | ||
*.xcodeproj | ||
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.DS_Store | ||
*/.DS_Store | ||
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## windows | ||
*.obj | ||
*.vs | ||
*.exe | ||
*.ilk | ||
*.lib | ||
*.pdb | ||
*.exp | ||
*.iobj | ||
*.ipdb | ||
*.dll | ||
*.sln | ||
*.vcxproj* | ||
*icon.rc | ||
*obj | ||
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# Editor | ||
.vscode/* | ||
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# Keep empty folder | ||
!.gitkeep |
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MIT License | ||
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Copyright (c) 2019 Ryosuke Nakajima | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# ofxLibTorch | ||
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## Description | ||
an openFrameworks wrapper for [LibTorch](https://pytorch.org/cppdocs/) | ||
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## Requirements | ||
- openFramewrks v0.10.1 | ||
- LibTorch v1.1 | ||
- Windows10 | ||
- CUDA v10.0 | ||
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## Licence | ||
[MIT](https://github.com/rystylee/ofxLibTorch/blob/master/LICENSE) |
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# All variables and this file are optional, if they are not present the PG and the | ||
# makefiles will try to parse the correct values from the file system. | ||
# | ||
# Variables that specify exclusions can use % as a wildcard to specify that anything in | ||
# that position will match. A partial path can also be specified to, for example, exclude | ||
# a whole folder from the parsed paths from the file system | ||
# | ||
# Variables can be specified using = or += | ||
# = will clear the contents of that variable both specified from the file or the ones parsed | ||
# from the file system | ||
# += will add the values to the previous ones in the file or the ones parsed from the file | ||
# system | ||
# | ||
# The PG can be used to detect errors in this file, just create a new project with this addon | ||
# and the PG will write to the console the kind of error and in which line it is | ||
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meta: | ||
ADDON_NAME = ofxLibTorch | ||
ADDON_DESCRIPTION = Addon for LibTorch | ||
ADDON_AUTHOR = @rystylee | ||
ADDON_TAGS = "machine learning" "deep learning" | ||
ADDON_URL = http://github.com/yournamehere/ofxAddonTemplate | ||
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common: | ||
# dependencies with other addons, a list of them separated by spaces | ||
# or use += in several lines | ||
# ADDON_DEPENDENCIES = | ||
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# include search paths, this will be usually parsed from the file system | ||
# but if the addon or addon libraries need special search paths they can be | ||
# specified here separated by spaces or one per line using += | ||
# ADDON_INCLUDES = | ||
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# any special flag that should be passed to the compiler when using this | ||
# addon | ||
# ADDON_CFLAGS = | ||
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# any special flag that should be passed to the compiler for c++ files when | ||
# using this addon | ||
# ADDON_CPPFLAGS = | ||
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# any special flag that should be passed to the linker when using this | ||
# addon, also used for system libraries with -lname | ||
# ADDON_LDFLAGS = | ||
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# source files, these will be usually parsed from the file system looking | ||
# in the src folders in libs and the root of the addon. if your addon needs | ||
# to include files in different places or a different set of files per platform | ||
# they can be specified here | ||
# ADDON_SOURCES = | ||
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# source files that will be included as C files explicitly | ||
# ADDON_C_SOURCES = | ||
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# source files that will be included as header files explicitly | ||
# ADDON_HEADER_SOURCES = | ||
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# source files that will be included as c++ files explicitly | ||
# ADDON_CPP_SOURCES = | ||
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# source files that will be included as objective c files explicitly | ||
# ADDON_OBJC_SOURCES = | ||
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# derines that will be passed to the compiler when including this addon | ||
# ADDON_DEFINES | ||
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# some addons need resources to be copied to the bin/data folder of the project | ||
# specify here any files that need to be copied, you can use wildcards like * and ? | ||
# ADDON_DATA = | ||
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# when parsing the file system looking for libraries exclude this for all or | ||
# a specific platform | ||
# ADDON_LIBS_EXCLUDE = | ||
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# binary libraries, these will be usually parsed from the file system but some | ||
# libraries need to passed to the linker in a specific order/ | ||
# | ||
# For example in the ofxOpenCV addon we do something like this: | ||
# | ||
# ADDON_LIBS = | ||
# ADDON_LIBS += libs/opencv/lib/linuxarmv6l/libopencv_legacy.a | ||
# ADDON_LIBS += libs/opencv/lib/linuxarmv6l/libopencv_calib3d.a | ||
# ... | ||
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linux64: | ||
# linux only, any library that should be included in the project using | ||
# pkg-config | ||
# ADDON_PKG_CONFIG_LIBRARIES = | ||
vs: | ||
# After compiling copy the following dynamic libraries to the executable directory | ||
# only windows visual studio | ||
# ADDON_DLLS_TO_COPY = | ||
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ADDON_INCLUDES = | ||
ADDON_INCLUDES += "src" | ||
ADDON_INCLUDES += "libs/libtorch-v.1.1.0-windows-cu100-release/include" | ||
ADDON_INCLUDES += "libs/libtorch-v.1.1.0-windows-cu100-release/include/torch/csrc/api/include" | ||
ADDON_INCLUDES += "C:/Program Files/NVIDIA Corporation/NvToolsExt/include" | ||
ADDON_INCLUDES += "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v10.0/include" | ||
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ADDON_INCLUDES += "libs/opencv-4.1.0-vc14_vc15/build/include" | ||
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ADDON_LIBS = | ||
ADDON_LIBS += "libs/libtorch-v.1.1.0-windows-cu100-release/lib/torch.lib" | ||
ADDON_LIBS += "libs/libtorch-v.1.1.0-windows-cu100-release/lib/c10.lib" | ||
ADDON_LIBS += "libs/libtorch-v.1.1.0-windows-cu100-release/lib/c10_cuda.lib" | ||
ADDON_LIBS += "libs/libtorch-v.1.1.0-windows-cu100-release/lib/caffe2_gpu.lib" | ||
ADDON_LIBS += "libs/libtorch-v.1.1.0-windows-cu100-release/lib/caffe2.lib" | ||
ADDON_LIBS += "C:/Program Files/NVIDIA Corporation/NvToolsExt/lib/x64/nvToolsExt64_1.lib" | ||
ADDON_LIBS += "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v10.0/lib/x64/cudart.lib" | ||
ADDON_LIBS += "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v10.0/lib/x64/cufft.lib" | ||
ADDON_LIBS += "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v10.0/lib/x64/curand.lib" | ||
ADDON_LIBS += "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v10.0/lib/x64/cudnn.lib" | ||
ADDON_LIBS += "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v10.0/lib/x64/cublas.lib" | ||
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ADDON_LIBS += "libs/opencv-4.1.0-vc14_vc15/build/x64/vc15/lib/opencv_world410.lib" | ||
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linuxarmv6l: | ||
linuxarmv7l: | ||
android/armeabi: | ||
android/armeabi-v7a: | ||
osx: | ||
# osx/iOS only, any framework that should be included in the project | ||
# ADDON_FRAMEWORKS = | ||
ios: | ||
tvos: |
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ofxImGui | ||
ofxLibTorch |
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#version 450 core | ||
precision mediump float; | ||
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in vec4 vPosition; | ||
in vec2 vTexCoord; | ||
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uniform vec2 uResolution; | ||
uniform float uTime; | ||
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out vec4 fragColor; | ||
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/* ~~~ Util: Ashima Webgl Noise ~~~ */ | ||
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// Description : Array and textureless GLSL 2D simplex noise function. | ||
// Author : Ian McEwan, Ashima Arts. | ||
// Maintainer : ijm | ||
// Lastmod : 20110822 (ijm) | ||
// License : Copyright (C) 2011 Ashima Arts. All rights reserved. | ||
// Distributed under the MIT License. See LICENSE file. | ||
// https://github.com/ashima/webgl-noise | ||
// | ||
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vec3 mod289(vec3 x) { | ||
return x - floor(x * (1.0 / 289.0)) * 289.0; | ||
} | ||
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vec2 mod289(vec2 x) { | ||
return x - floor(x * (1.0 / 289.0)) * 289.0; | ||
} | ||
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vec3 permute(vec3 x) { | ||
return mod289(((x*34.0)+1.0)*x); | ||
} | ||
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float snoise(vec2 v) | ||
{ | ||
const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0 | ||
0.366025403784439, // 0.5*(sqrt(3.0)-1.0) | ||
-0.577350269189626, // -1.0 + 2.0 * C.x | ||
0.024390243902439); // 1.0 / 41.0 | ||
// First corner | ||
vec2 i = floor(v + dot(v, C.yy) ); | ||
vec2 x0 = v - i + dot(i, C.xx); | ||
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// Other corners | ||
vec2 i1; | ||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 | ||
//i1.y = 1.0 - i1.x; | ||
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0); | ||
// x0 = x0 - 0.0 + 0.0 * C.xx ; | ||
// x1 = x0 - i1 + 1.0 * C.xx ; | ||
// x2 = x0 - 1.0 + 2.0 * C.xx ; | ||
vec4 x12 = x0.xyxy + C.xxzz; | ||
x12.xy -= i1; | ||
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// Permutations | ||
i = mod289(i); // Avoid truncation effects in permutation | ||
vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 )) | ||
+ i.x + vec3(0.0, i1.x, 1.0 )); | ||
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vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0); | ||
m = m*m ; | ||
m = m*m ; | ||
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// Gradients: 41 points uniformly over a line, mapped onto a diamond. | ||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) | ||
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vec3 x = 2.0 * fract(p * C.www) - 1.0; | ||
vec3 h = abs(x) - 0.5; | ||
vec3 ox = floor(x + 0.5); | ||
vec3 a0 = x - ox; | ||
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// Normalise gradients implicitly by scaling m | ||
// Approximation of: m *= inversesqrt( a0*a0 + h*h ); | ||
m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h ); | ||
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// Compute final noise value at P | ||
vec3 g; | ||
g.x = a0.x * x0.x + h.x * x0.y; | ||
g.yz = a0.yz * x12.xz + h.yz * x12.yw; | ||
return 130.0 * dot(m, g); | ||
} | ||
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/* ~~~ End Webgl Noise ~~~ */ | ||
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#define NB_OCTAVES 6 | ||
#define LACUNARITY 2.0 | ||
#define GAIN 0.5 | ||
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float fbm(in vec2 p) { | ||
float total = 0.0, | ||
frequency = 1.0, | ||
amplitude = 1.0; | ||
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for (int i = 0; i < NB_OCTAVES; i++) { | ||
total += snoise(p * frequency) * amplitude; | ||
frequency *= LACUNARITY; | ||
amplitude *= GAIN; | ||
} | ||
return total; | ||
} | ||
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float t; | ||
float c1, c2, s1, s2; | ||
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float pattern(in vec2 p, out float c) { | ||
float t = uTime; | ||
vec2 q = vec2( fbm( p + vec2(0.0, 0.0) ), | ||
fbm( p + vec2(c2*.1, t*.02)) ); | ||
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c = fbm( p + 2.0*q + vec2(c1+c2,-t*.01)); | ||
return fbm( p + 2.0*q ); | ||
} | ||
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void main() | ||
{ | ||
vec2 uv = vPosition.xy / uResolution.xy; | ||
t = uTime; | ||
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c1 = 0.1 + cos(t * 0.01) * 0.9; c2 = 0.4 + cos(t * 0.06) * 0.4; | ||
s1 = sin(t * 0.03); s2 = sin(t*0.3); | ||
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vec2 p = vec2(uv.x + c1 * 0.4 + c2 * 0.6, uv.y * 0.3 ); | ||
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p.x *= 0.4+ c2 * 0.4; | ||
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float c; | ||
vec3 col = vec3(pattern(p, c)); | ||
col.r = .6+mix(col.x, c, .2); | ||
col.b = 0.2+mix(col.x, c, .5)*.1; | ||
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fragColor = vec4(col,1.0); | ||
} |
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#version 450 core | ||
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// ----------------------------- | ||
// oF default | ||
// ----------------------------- | ||
layout (location = 0) in vec4 position; | ||
layout (location = 1) in vec4 color; | ||
layout (location = 2) in vec4 normal; | ||
layout (location = 3) in vec2 texcoord; | ||
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out vec4 vPosition; | ||
out vec4 vColor; | ||
out vec4 vNormal; | ||
out vec2 vTexCoord; | ||
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uniform mat4 modelViewProjectionMatrix; | ||
uniform mat4 modelViewMatrix; | ||
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void main() | ||
{ | ||
vPosition = position; | ||
vColor = color; | ||
vNormal = normal; | ||
vTexCoord = texcoord; | ||
gl_Position = modelViewProjectionMatrix * position; | ||
} |
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