A personal repository for annotation about learning lisp patterns. The current content are answers plus code covering of the book Land of Lisp and the insights at the MIT 6.001 Course: Structures and Interpretations of Computer Programs.
- Section I: Lisp is Power
- Chapter 1 (intro)
- Chapter 2 (guess my numbers)
- Chapter 3 (exploring syntax of lisp)
- Section II: Lisp is Symmetry
- Chapter 4 (conditionals)
- Chapter 5 (building a text game engine)
- Chapter 6 (printing files)
- Chapter 6.5 (lambda chapter)
- Chapter 7 (go beyond basic lists)
- Chapter 8 (grand theft wumpus)
- Chapter 9 (advanced datatypes and generic programming)
- Section III: Lisp is Hacking
- Chapter 10 (looping with the loop command)
- Chapter 11 (printing with the format function)
- Chapter 12 (working with streams)
- Chapter 13 (let's create a web server -- agh :<)
- Section IV: Lisp is Science
- Chapter 14 (Ramping lisp up a Notch with Functional Programming)
- Chapter 15 (Dice of Doom, a Game Written in the Functional Style)
- Chapter 16 (The Magic of Lisp Macros)
- Chapter 17 (Domain-Specific Languages)
- Chapter 18 (Lazy Programming)
- Chapter 19 (Creating a Graphical, Web-Based Version of Dice of Doom)
- Chapter 20 (Making Dice of Doom More Fun)
- Epilogue (the lisp dialects and lisp techniques)
- Lecture 1A
- Lecture 1B
- Lecture 2A
- Lecture 2B
- Lecture 3A
- Lecture 3B
- Lecture 4A
- Lecture 4B
- Lecture 5A
- Lecture 5B
- Lecture 6A
- Lecture 6B
- Lecture 7A
- Lecture 7B
- Lecture 8A
- Lecture 8B
- Lecture 9A
- Lecture 9B
- Lecture 10A
- Lecture 10B