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multiplay_gamerules.cpp
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multiplay_gamerules.cpp
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#include "precompiled.h"
CCStrikeGameMgrHelper g_GameMgrHelper;
CHalfLifeMultiplay *g_pMPGameRules = nullptr;
RewardAccount CHalfLifeMultiplay::m_rgRewardAccountRules[RR_END];
RewardAccount CHalfLifeMultiplay::m_rgRewardAccountRules_default[] = {
REWARD_CTS_WIN, // RR_CTS_WIN
REWARD_TERRORISTS_WIN, // RR_TERRORISTS_WIN
REWARD_TARGET_BOMB, // RR_TARGET_BOMB
REWARD_VIP_ESCAPED, // RR_VIP_ESCAPED
REWARD_VIP_ASSASSINATED, // RR_VIP_ASSASSINATED
REWARD_TERRORISTS_ESCAPED, // RR_TERRORISTS_ESCAPED
REWARD_CTS_PREVENT_ESCAPE, // RR_CTS_PREVENT_ESCAPE
REWARD_ESCAPING_TERRORISTS_NEUTRALIZED, // RR_ESCAPING_TERRORISTS_NEUTRALIZED
REWARD_BOMB_DEFUSED, // RR_BOMB_DEFUSED
REWARD_BOMB_PLANTED, // RR_BOMB_PLANTED
REWARD_BOMB_EXPLODED, // RR_BOMB_EXPLODED
REWARD_ALL_HOSTAGES_RESCUED, // RR_ALL_HOSTAGES_RESCUED
REWARD_TARGET_BOMB_SAVED, // RR_TARGET_BOMB_SAVED
REWARD_HOSTAGE_NOT_RESCUED, // RR_HOSTAGE_NOT_RESCUED
REWARD_VIP_NOT_ESCAPED, // RR_VIP_NOT_ESCAPED
REWARD_LOSER_BONUS_DEFAULT, // RR_LOSER_BONUS_DEFAULT
REWARD_LOSER_BONUS_MIN, // RR_LOSER_BONUS_MIN
REWARD_LOSER_BONUS_MAX, // RR_LOSER_BONUS_MAX
REWARD_LOSER_BONUS_ADD, // RR_LOSER_BONUS_ADD
REWARD_RESCUED_HOSTAGE, // RR_RESCUED_HOSTAGE
REWARD_TOOK_HOSTAGE_ACC, // RR_TOOK_HOSTAGE_ACC
REWARD_TOOK_HOSTAGE, // RR_TOOK_HOSTAGE
};
bool IsBotSpeaking()
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer || !pPlayer->IsBot())
continue;
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
if (pBot->IsUsingVoice())
return true;
}
return false;
}
bool CHalfLifeMultiplay::IsInCareerRound()
{
return IsMatchStarted() ? false : true;
}
void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference)
{
if (!IsCareer())
{
return;
}
if (!m_iCareerMatchWins)
{
m_iCareerMatchWins = minWins;
m_iRoundWinDifference = winDifference;
}
}
BOOL CHalfLifeMultiplay::IsCareer()
{
return IS_CAREER_MATCH();
}
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, ServerDeactivate)
void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(ServerDeactivate)()
{
if (!IsCareer())
{
return;
}
CVAR_SET_FLOAT("pausable", 0);
CVAR_SET_FLOAT("mp_windifference", 1);
UTIL_LogPrintf("Career End\n");
}
LINK_HOOK_CLASS_CUSTOM_CHAIN(bool, CCStrikeGameMgrHelper, CSGameRules, CanPlayerHearPlayer, (CBasePlayer *pListener, CBasePlayer *pSender), pListener, pSender)
bool CCStrikeGameMgrHelper::__API_HOOK(CanPlayerHearPlayer)(CBasePlayer *pListener, CBasePlayer *pSender)
{
#ifdef REGAMEDLL_ADD
if (!GetCanHearPlayer(pListener, pSender))
{
return false;
}
#endif
switch ((int)sv_alltalk.value)
{
case 1: // allows everyone to talk
return true;
#ifdef REGAMEDLL_ADD
case 2:
return (pListener->m_iTeam == pSender->m_iTeam);
case 3:
return (pListener->m_iTeam == pSender->m_iTeam || pListener->m_iTeam == SPECTATOR || pListener->m_iTeam == UNASSIGNED);
case 4:
return (pListener->IsAlive() == pSender->IsAlive() || pSender->IsAlive());
#endif
default:
{
if (
#ifndef REGAMEDLL_FIXES
!pSender->IsPlayer() ||
#endif
pListener->m_iTeam != pSender->m_iTeam) // Different teams can't hear each other
{
return false;
}
if (pListener->GetObserverMode() != OBS_NONE) // 2 spectators don't need isAlive() checks.
{
return true;
}
BOOL bListenerAlive = pListener->IsAlive();
BOOL bSenderAlive = pSender->IsAlive();
return (bListenerAlive == bSenderAlive || bSenderAlive); // Dead/alive voice chats are separated, but dead can hear alive.
}
}
}
#ifdef REGAMEDLL_ADD
void CCStrikeGameMgrHelper::ResetCanHearPlayer(edict_t* pEdict)
{
int index = ENTINDEX(pEdict) - 1;
m_iCanHearMasks[index].Init(TRUE);
for (int iOtherClient = 0; iOtherClient < VOICE_MAX_PLAYERS; iOtherClient++)
{
if (index != iOtherClient) {
m_iCanHearMasks[iOtherClient][index] = TRUE;
}
}
}
void CCStrikeGameMgrHelper::SetCanHearPlayer(CBasePlayer* pListener, CBasePlayer* pSender, bool bCanHear)
{
if (!pListener->IsPlayer() || !pSender->IsPlayer())
{
return;
}
int listener = pListener->entindex() - 1;
int sender = pSender->entindex() - 1;
m_iCanHearMasks[listener][sender] = bCanHear ? TRUE : FALSE;
}
bool CCStrikeGameMgrHelper::GetCanHearPlayer(CBasePlayer* pListener, CBasePlayer* pSender)
{
if (!pListener->IsPlayer() || !pSender->IsPlayer())
{
return true;
}
int listener = pListener->entindex() - 1;
int sender = pSender->entindex() - 1;
return m_iCanHearMasks[listener][sender] != FALSE;
}
#endif
void Broadcast(const char *sentence)
{
char text[32];
if (!sentence)
{
return;
}
Q_strcpy(text, "%!MRAD_");
Q_strcat(text, UTIL_VarArgs("%s", sentence));
MESSAGE_BEGIN(MSG_BROADCAST, gmsgSendAudio);
WRITE_BYTE(0);
WRITE_STRING(text);
WRITE_SHORT(PITCH_NORM);
MESSAGE_END();
}
char *GetTeam(int team)
{
switch (team)
{
case CT: return "CT";
case TERRORIST: return "TERRORIST";
case SPECTATOR: return "SPECTATOR";
default: return "";
}
}
void CHalfLifeMultiplay::EndRoundMessage(const char *sentence, ScenarioEventEndRound event)
{
char *team = nullptr;
const char *message = sentence;
bool bTeamTriggered = true;
if (sentence[0] == '#')
message = sentence + 1;
if (sentence[0])
{
UTIL_ClientPrintAll(HUD_PRINTCENTER, sentence);
switch (event)
{
case ROUND_TARGET_BOMB:
case ROUND_VIP_ASSASSINATED:
case ROUND_TERRORISTS_ESCAPED:
case ROUND_TERRORISTS_WIN:
case ROUND_HOSTAGE_NOT_RESCUED:
case ROUND_VIP_NOT_ESCAPED:
team = GetTeam(TERRORIST);
// tell bots the terrorists won the round
if (TheBots)
{
TheBots->OnEvent(EVENT_TERRORISTS_WIN);
}
break;
case ROUND_VIP_ESCAPED:
case ROUND_CTS_PREVENT_ESCAPE:
case ROUND_ESCAPING_TERRORISTS_NEUTRALIZED:
case ROUND_BOMB_DEFUSED:
case ROUND_CTS_WIN:
case ROUND_ALL_HOSTAGES_RESCUED:
case ROUND_TARGET_SAVED:
case ROUND_TERRORISTS_NOT_ESCAPED:
team = GetTeam(CT);
// tell bots the CTs won the round
if (TheBots)
{
TheBots->OnEvent(EVENT_CTS_WIN);
}
break;
default:
bTeamTriggered = false;
// tell bots the round was a draw
if (TheBots)
{
TheBots->OnEvent(EVENT_ROUND_DRAW);
}
break;
}
if (bTeamTriggered)
{
UTIL_LogPrintf("Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", team, message, m_iNumCTWins, m_iNumTerroristWins);
}
else
{
UTIL_LogPrintf("World triggered \"%s\" (CT \"%i\") (T \"%i\")\n", message, m_iNumCTWins, m_iNumTerroristWins);
}
}
UTIL_LogPrintf("World triggered \"Round_End\"\n");
}
void CHalfLifeMultiplay::ReadMultiplayCvars()
{
m_iRoundTime = int(CVAR_GET_FLOAT("mp_roundtime") * 60);
m_iC4Timer = int(CVAR_GET_FLOAT("mp_c4timer"));
m_iIntroRoundTime = int(CVAR_GET_FLOAT("mp_freezetime"));
m_iLimitTeams = int(CVAR_GET_FLOAT("mp_limitteams"));
#ifndef REGAMEDLL_ADD
if (m_iRoundTime > 540)
{
CVAR_SET_FLOAT("mp_roundtime", 9);
m_iRoundTime = 540;
}
else if (m_iRoundTime < 60)
{
CVAR_SET_FLOAT("mp_roundtime", 1);
m_iRoundTime = 60;
}
if (m_iIntroRoundTime > 60)
{
CVAR_SET_FLOAT("mp_freezetime", 60);
m_iIntroRoundTime = 60;
}
else if (m_iIntroRoundTime < 0)
{
CVAR_SET_FLOAT("mp_freezetime", 0);
m_iIntroRoundTime = 0;
}
if (m_iC4Timer > 90)
{
CVAR_SET_FLOAT("mp_c4timer", 90);
m_iC4Timer = 90;
}
else if (m_iC4Timer < 10)
{
CVAR_SET_FLOAT("mp_c4timer", 10);
m_iC4Timer = 10;
}
if (m_iLimitTeams > 20)
{
CVAR_SET_FLOAT("mp_limitteams", 20);
m_iLimitTeams = 20;
}
else if (m_iLimitTeams < 0)
{
CVAR_SET_FLOAT("mp_limitteams", 0);
m_iLimitTeams = 0;
}
#else
// a limit of 500 minutes because
// if you do more minutes would be a bug in the HUD RoundTime in the form 00:00
if (m_iRoundTime > 30000)
{
CVAR_SET_FLOAT("mp_roundtime", 500);
m_iRoundTime = 30000;
}
else if (m_iRoundTime < 0)
{
CVAR_SET_FLOAT("mp_roundtime", 0);
m_iRoundTime = 0;
}
if (m_iIntroRoundTime < 0)
{
CVAR_SET_FLOAT("mp_freezetime", 0);
m_iIntroRoundTime = 0;
}
if (m_iC4Timer < 0)
{
CVAR_SET_FLOAT("mp_c4timer", 0);
m_iC4Timer = 0;
}
if (m_iLimitTeams < 0)
{
CVAR_SET_FLOAT("mp_limitteams", 0);
m_iLimitTeams = 0;
}
// auto-disable ff
if (freeforall.value)
{
CVAR_SET_FLOAT("mp_friendlyfire", 0);
}
#endif
}
CHalfLifeMultiplay::CHalfLifeMultiplay()
{
m_bFreezePeriod = TRUE;
m_VoiceGameMgr.Init(&g_GameMgrHelper, gpGlobals->maxClients);
RefreshSkillData();
Q_memcpy(m_rgRewardAccountRules, m_rgRewardAccountRules_default, sizeof(m_rgRewardAccountRules));
m_flIntermissionEndTime = 0;
m_flIntermissionStartTime = 0;
m_flRestartRoundTime = 0;
m_iAccountCT = 0;
m_iAccountTerrorist = 0;
m_iHostagesRescued = 0;
m_iRoundWinStatus = WINSTATUS_NONE;
m_iNumCTWins = 0;
m_iNumTerroristWins = 0;
m_pVIP = nullptr;
m_iNumCT = 0;
m_iNumTerrorist = 0;
m_iNumSpawnableCT = 0;
m_iNumSpawnableTerrorist = 0;
m_bMapHasCameras = FALSE;
m_iLoserBonus = m_rgRewardAccountRules[RR_LOSER_BONUS_DEFAULT];
m_iNumConsecutiveCTLoses = 0;
m_iNumConsecutiveTerroristLoses = 0;
m_iC4Guy = 0;
m_bBombDefused = false;
m_bTargetBombed = false;
m_bLevelInitialized = false;
m_tmNextPeriodicThink = 0;
m_bGameStarted = false;
m_bCompleteReset = false;
m_flRequiredEscapeRatio = 0.5;
m_iNumEscapers = 0;
// by default everyone can buy
m_bCTCantBuy = false;
m_bTCantBuy = false;
m_flBombRadius = 500.0;
m_iTotalGunCount = 0;
m_iTotalGrenadeCount = 0;
m_iTotalArmourCount = 0;
m_iConsecutiveVIP = 0;
m_iUnBalancedRounds = 0;
m_iNumEscapeRounds = 0;
m_bRoundTerminating = false;
g_iHostageNumber = 0;
m_iMaxRounds = int(CVAR_GET_FLOAT("mp_maxrounds"));
if (m_iMaxRounds < 0)
{
m_iMaxRounds = 0;
CVAR_SET_FLOAT("mp_maxrounds", 0);
}
m_iTotalRoundsPlayed = 0;
m_iMaxRoundsWon = int(CVAR_GET_FLOAT("mp_winlimit"));
if (m_iMaxRoundsWon < 0)
{
m_iMaxRoundsWon = 0;
CVAR_SET_FLOAT("mp_winlimit", 0);
}
Q_memset(m_iMapVotes, 0, sizeof(m_iMapVotes));
m_iLastPick = 1;
m_bMapHasEscapeZone = false;
m_bMapHasVIPSafetyZone = FALSE;
m_bMapHasBombZone = false;
m_bMapHasRescueZone = false;
m_iStoredSpectValue = int(allow_spectators.value);
for (int j = 0; j < MAX_VIP_QUEUES; j++)
{
m_pVIPQueue[j] = nullptr;
}
#ifdef REGAMEDLL_FIXES
if (!IS_DEDICATED_SERVER())
#endif
{
// NOTE: cvar cl_himodels refers for the client side
CVAR_SET_FLOAT("cl_himodels", 0);
}
ReadMultiplayCvars();
m_iIntroRoundTime += 2;
#ifdef REGAMEDLL_FIXES
m_fMaxIdlePeriod = (((m_iRoundTime < 60) ? 60 : m_iRoundTime) * 2);
#else
m_fMaxIdlePeriod = (m_iRoundTime * 2);
#endif
float flAutoKickIdle = autokick_timeout.value;
if (flAutoKickIdle > 0.0)
{
m_fMaxIdlePeriod = flAutoKickIdle;
}
m_bInCareerGame = false;
m_iRoundTimeSecs = m_iIntroRoundTime;
if (IS_DEDICATED_SERVER())
{
CVAR_SET_FLOAT("pausable", 0);
}
else if (IsCareer())
{
CVAR_SET_FLOAT("pausable", 1);
CVAR_SET_FLOAT("sv_aim", 0);
CVAR_SET_FLOAT("sv_maxspeed", 322);
CVAR_SET_FLOAT("sv_cheats", 0);
CVAR_SET_FLOAT("mp_windifference", 2);
m_bInCareerGame = true;
UTIL_LogPrintf("Career Start\n");
}
else
{
// 3/31/99
// Added lservercfg file cvar, since listen and dedicated servers should not
// share a single config file. (sjb)
// listen server
CVAR_SET_FLOAT("pausable", 0);
const char *lservercfgfile = CVAR_GET_STRING("lservercfgfile");
if (lservercfgfile && lservercfgfile[0] != '\0')
{
char szCommand[256];
ALERT(at_console, "Executing listen server config file\n");
Q_sprintf(szCommand, "exec %s\n", lservercfgfile);
SERVER_COMMAND(szCommand);
}
}
m_fRoundStartTime = 0;
m_fRoundStartTimeReal = 0;
#ifndef CSTRIKE
InstallBotControl();
#endif
InstallHostageManager();
InstallCommands();
m_bSkipSpawn = m_bInCareerGame;
m_fCareerRoundMenuTime = 0;
m_fCareerMatchMenuTime = 0;
m_iCareerMatchWins = 0;
m_iRoundWinDifference = int(CVAR_GET_FLOAT("mp_windifference"));
if (IsCareer())
{
CCareerTaskManager::Create();
}
if (m_iRoundWinDifference < 1)
{
m_iRoundWinDifference = 1;
CVAR_SET_FLOAT("mp_windifference", 1);
}
InstallTutor(CVAR_GET_FLOAT("tutor_enable") != 0.0f);
m_bSkipShowMenu = false;
m_bNeededPlayers = false;
m_flEscapeRatio = 0.0f;
m_flTimeLimit = 0.0f;
m_flGameStartTime = 0.0f;
m_bTeamBalanced = false;
#ifndef REGAMEDLL_FIXES
g_pMPGameRules = this;
#endif
}
void CHalfLifeMultiplay::RefreshSkillData()
{
// load all default values
CGameRules::RefreshSkillData();
// override some values for multiplay.
gSkillData.plrDmg9MM = 12; // Glock Round
gSkillData.plrDmgMP5 = 12; // MP5 Round
gSkillData.plrDmg357 = 40; // 357 Round
gSkillData.plrDmgRPG = 120; // RPG
gSkillData.plrDmgM203Grenade = 100; // M203 grenade
gSkillData.plrDmgCrossbowClient = 20; // Crossbow
// Shotgun buckshot
// fewer pellets in deathmatch
gSkillData.plrDmgBuckshot = 20;
// suitcharger
gSkillData.suitchargerCapacity = 30;
}
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, RemoveGuns)
void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(RemoveGuns)()
{
CBaseEntity *toremove = nullptr;
while ((toremove = UTIL_FindEntityByClassname(toremove, "weaponbox")))
((CWeaponBox *)toremove)->Kill();
toremove = nullptr;
while ((toremove = UTIL_FindEntityByClassname(toremove, "weapon_shield")))
{
toremove->SetThink(&CBaseEntity::SUB_Remove);
toremove->pev->nextthink = gpGlobals->time + 0.1;
}
}
void CHalfLifeMultiplay::UpdateTeamScores()
{
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
WRITE_STRING("CT");
WRITE_SHORT(m_iNumCTWins);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
WRITE_STRING("TERRORIST");
WRITE_SHORT(m_iNumTerroristWins);
MESSAGE_END();
}
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CleanUpMap)
void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(CleanUpMap)()
{
#ifdef REGAMEDLL_FIXES
UTIL_RestartOther("multi_manager");
// Release or reset everything entities in depending of flags ObjectCaps
// (FCAP_MUST_RESET / FCAP_MUST_RELEASE)
UTIL_ResetEntities();
#endif
// Recreate all the map entities from the map data (preserving their indices),
// then remove everything else except the players.
UTIL_RestartOther("cycler_sprite");
UTIL_RestartOther("light");
UTIL_RestartOther("func_breakable");
UTIL_RestartOther("func_door");
#ifdef REGAMEDLL_FIXES
UTIL_RestartOther("func_button");
UTIL_RestartOther("func_rot_button");
UTIL_RestartOther("env_render");
UTIL_RestartOther("env_spark");
UTIL_RestartOther("trigger_push");
#endif
UTIL_RestartOther("func_water");
UTIL_RestartOther("func_door_rotating");
UTIL_RestartOther("func_tracktrain");
UTIL_RestartOther("func_vehicle");
UTIL_RestartOther("func_train");
UTIL_RestartOther("armoury_entity");
UTIL_RestartOther("ambient_generic");
UTIL_RestartOther("env_sprite");
#ifdef REGAMEDLL_FIXES
UTIL_RestartOther("trigger_once");
UTIL_RestartOther("func_wall_toggle");
UTIL_RestartOther("func_healthcharger");
UTIL_RestartOther("func_recharge");
UTIL_RestartOther("trigger_hurt");
UTIL_RestartOther("multisource");
UTIL_RestartOther("env_beam");
UTIL_RestartOther("env_laser");
UTIL_RestartOther("trigger_auto");
#endif
// Remove grenades and C4
const int grenadesRemoveCount = 20;
UTIL_RemoveOther("grenade", grenadesRemoveCount);
#ifndef REGAMEDLL_FIXES
// Remove defuse kit
// Old code only removed 4 kits and stopped.
UTIL_RemoveOther("item_thighpack");
#else
// Don't remove level items
CItemThighPack *pDefuser = nullptr;
while ((pDefuser = UTIL_FindEntityByClassname(pDefuser, "item_thighpack")))
{
if (pDefuser->pev->spawnflags & SF_NORESPAWN)
{
pDefuser->SetThink(&CBaseEntity::SUB_Remove);
pDefuser->pev->nextthink = gpGlobals->time + 0.1;
}
}
#endif
#ifdef REGAMEDLL_FIXES
UTIL_RemoveOther("gib");
UTIL_RemoveOther("DelayedUse");
#endif
RemoveGuns();
PLAYBACK_EVENT((FEV_GLOBAL | FEV_RELIABLE), 0, m_usResetDecals);
}
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, GiveC4)
void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(GiveC4)()
{
int iTeamCount;
int iTemp = 0;
int humansPresent = 0;
iTeamCount = m_iNumTerrorist;
m_iC4Guy++;
bool giveToHumans = (cv_bot_defer_to_human.value > 0.0);
if (giveToHumans)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer || FNullEnt(pPlayer->edict()))
continue;
if (pPlayer->pev->deadflag != DEAD_NO || pPlayer->m_iTeam != TERRORIST)
continue;
if (!pPlayer->IsBot())
humansPresent++;
}
if (humansPresent)
iTeamCount = humansPresent;
else
giveToHumans = false;
}
// if we've looped past the last Terrorist.. then give the C4 to the first one.
if (m_iC4Guy > iTeamCount)
{
m_iC4Guy = 1;
}
// Give the C4 to the specified T player..
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
{
if (FNullEnt(pEntity->edict()))
break;
if (!pEntity->IsPlayer())
continue;
if (pEntity->IsDormant())
continue;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
if (pPlayer->pev->deadflag != DEAD_NO || pPlayer->m_iTeam != TERRORIST || (giveToHumans && pPlayer->IsBot()))
continue;
if (++iTemp == m_iC4Guy)
{
if (pPlayer->MakeBomber())
{
#ifdef REGAMEDLL_FIXES
// we already have bomber
return;
#endif
}
}
}
// if there are no players with a bomb
if (!IsThereABomber())
{
m_iC4Guy = 0;
pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
{
if (FNullEnt(pEntity->edict()))
break;
if (!pEntity->IsPlayer())
continue;
if (pEntity->IsDormant())
continue;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
if (pPlayer->pev->deadflag != DEAD_NO || pPlayer->m_iTeam != TERRORIST)
continue;
pPlayer->MakeBomber();
return;
}
}
}
void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
{
if (!TheCareerTasks)
return;
if (m_fCareerMatchMenuTime != 0.0f)
return;
m_fCareerRoundMenuTime = tmDelay + gpGlobals->time;
bool humansAreCTs = (Q_strcmp(humans_join_team.string, "CT") == 0);
if (humansAreCTs)
{
CBaseEntity *hostage = nullptr;
int numHostagesInMap = 0;
int numHostagesFollowingHumans = 0;
int numHostagesAlive = 0;
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")))
{
numHostagesInMap++;
CHostage *pHostage = static_cast<CHostage *>(hostage);
if (!pHostage->IsAlive())
continue;
CBasePlayer *pLeader = nullptr;
if (pHostage->IsFollowingSomeone())
pLeader = static_cast<CBasePlayer *>(pHostage->GetLeader());
if (pLeader == nullptr)
{
numHostagesAlive++;
}
else
{
if (!pLeader->IsBot())
{
numHostagesFollowingHumans++;
TheCareerTasks->HandleEvent(EVENT_HOSTAGE_RESCUED, pLeader, 0);
}
}
}
if (!numHostagesAlive)
{
if ((numHostagesInMap * 0.5) <= (numHostagesFollowingHumans + m_iHostagesRescued))
{
TheCareerTasks->HandleEvent(EVENT_ALL_HOSTAGES_RESCUED);
}
}
}
switch (iWinStatus)
{
case WINSTATUS_CTS:
TheCareerTasks->HandleEvent(humansAreCTs ? EVENT_ROUND_WIN : EVENT_ROUND_LOSS);
break;
case WINSTATUS_TERRORISTS:
TheCareerTasks->HandleEvent(humansAreCTs ? EVENT_ROUND_LOSS : EVENT_ROUND_WIN);
break;
default:
TheCareerTasks->HandleEvent(EVENT_ROUND_DRAW);
break;
}
if (m_fCareerMatchMenuTime == 0.0f && m_iCareerMatchWins)
{
bool canTsWin = true;
bool canCTsWin = true;
if (m_iNumCTWins < m_iCareerMatchWins || (m_iNumCTWins - m_iNumTerroristWins < m_iRoundWinDifference))
canCTsWin = false;
if (m_iNumTerroristWins < m_iCareerMatchWins || (m_iNumTerroristWins - m_iNumCTWins < m_iRoundWinDifference))
canTsWin = false;
if (!TheCareerTasks->AreAllTasksComplete())
{
if (humansAreCTs)
return;
canTsWin = false;
}
if (canCTsWin || canTsWin)
{
m_fCareerRoundMenuTime = 0;
m_fCareerMatchMenuTime = gpGlobals->time + 3.0f;
}
}
}
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CheckWinConditions)
// Check if the scenario has been won/lost.
void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(CheckWinConditions)()
{
#ifdef REGAMEDLL_FIXES
// If a winner has already been determined.. then get the heck out of here
if (m_iRoundWinStatus != WINSTATUS_NONE)
return;
#else
// If a winner has already been determined and game of started.. then get the heck out of here
if (m_bGameStarted && m_iRoundWinStatus != WINSTATUS_NONE)
return;
#endif
#ifdef REGAMEDLL_ADD
int scenarioFlags = UTIL_ReadFlags(round_infinite.string);
#else
// the icc compiler will cut out all of the code which refers to it
int scenarioFlags = 0;
#endif
// Initialize the player counts..
int NumDeadCT, NumDeadTerrorist, NumAliveTerrorist, NumAliveCT;
InitializePlayerCounts(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT);
if (HasRoundInfinite())
return;
// other player's check
m_bNeededPlayers = false;
if (!(scenarioFlags & SCENARIO_BLOCK_NEED_PLAYERS) && NeededPlayersCheck())
return;
// Assasination/VIP scenarion check
if (!(scenarioFlags & SCENARIO_BLOCK_VIP_ESCAPE) && VIPRoundEndCheck())
return;
// Prison escape check
if (!(scenarioFlags & SCENARIO_BLOCK_PRISON_ESCAPE) && PrisonRoundEndCheck(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT))
return;
// Bomb check
if (!(scenarioFlags & SCENARIO_BLOCK_BOMB) && BombRoundEndCheck())
return;
// Team Extermination check
// CounterTerrorists won by virture of elimination
if (!(scenarioFlags & SCENARIO_BLOCK_TEAM_EXTERMINATION) && TeamExterminationCheck(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT))
return;
// Hostage rescue check
if (!(scenarioFlags & SCENARIO_BLOCK_HOSTAGE_RESCUE) && HostageRescueRoundEndCheck())
return;
// scenario not won - still in progress
}
void CHalfLifeMultiplay::InitializePlayerCounts(int &NumAliveTerrorist, int &NumAliveCT, int &NumDeadTerrorist, int &NumDeadCT)
{
NumAliveTerrorist = NumAliveCT = NumDeadCT = NumDeadTerrorist = 0;
m_iNumTerrorist = m_iNumCT = m_iNumSpawnableTerrorist = m_iNumSpawnableCT = 0;
m_iHaveEscaped = 0;
// initialize count dead/alive players
// Count how many dead players there are on each team.
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
{
if (FNullEnt(pEntity->edict()))
break;
if (pEntity->IsDormant())
continue;
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
switch (pPlayer->m_iTeam)
{
case CT:
{
m_iNumCT++;
if (pPlayer->m_iMenu != Menu_ChooseAppearance)
{
m_iNumSpawnableCT++;
}
if (pPlayer->pev->deadflag != DEAD_NO)
NumDeadCT++;
else
NumAliveCT++;
break;
}
case TERRORIST:
{
m_iNumTerrorist++;
if (pPlayer->m_iMenu != Menu_ChooseAppearance)
{
m_iNumSpawnableTerrorist++;
}
if (pPlayer->pev->deadflag != DEAD_NO)
NumDeadTerrorist++;
else
NumAliveTerrorist++;
// Check to see if this guy escaped.
if (pPlayer->m_bEscaped)
m_iHaveEscaped++;
break;
}
default:
break;
}
}
}
bool CHalfLifeMultiplay::OnRoundEnd_Intercept(int winStatus, ScenarioEventEndRound event, float tmDelay)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::OnRoundEnd, this, winStatus, event, tmDelay);
}
bool EXT_FUNC CHalfLifeMultiplay::OnRoundEnd(int winStatus, ScenarioEventEndRound event, float tmDelay)
{