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Make mp_item_staytime for drop nades
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s1lentq committed May 22, 2018
1 parent f1e9d2b commit 96af8a7
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions regamedll/dlls/player.cpp
Expand Up @@ -1295,7 +1295,7 @@ void PackPlayerNade(CBasePlayer *pPlayer, CBasePlayerItem *pItem, bool packAmmo)
pWeaponBox->pev->velocity = pPlayer->pev->velocity * 0.75f;

pWeaponBox->SetThink(&CWeaponBox::Kill);
pWeaponBox->pev->nextthink = gpGlobals->time + 300.0f;
pWeaponBox->pev->nextthink = gpGlobals->time + CGameRules::GetItemKillDelay();
pWeaponBox->PackWeapon(pItem); // now pack all of the items in the lists

// pack the ammo
Expand Down Expand Up @@ -6003,7 +6003,7 @@ void CBasePlayer::CheatImpulseCommands(int iImpulse)
else
{
UTIL_MakeVectors(Vector(0, pev->v_angle.y, 0));
Create("monster_human_grunt", pev->origin + gpGlobals->v_forward * 128, pev->angles);
CBaseEntity::Create("monster_human_grunt", pev->origin + gpGlobals->v_forward * 128, pev->angles);

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@WPMGPRoSToTeMa

WPMGPRoSToTeMa Jun 19, 2018

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@Vaqtincha hl's legacy.

}
break;
case 101:
Expand Down Expand Up @@ -6089,15 +6089,15 @@ void CBasePlayer::CheatImpulseCommands(int iImpulse)
}
case 195:
// show shortest paths for entire level to nearest node
Create("node_viewer_fly", pev->origin, pev->angles);
CBaseEntity::Create("node_viewer_fly", pev->origin, pev->angles);
break;
case 196:
// show shortest paths for entire level to nearest node
Create("node_viewer_large", pev->origin, pev->angles);
CBaseEntity::Create("node_viewer_large", pev->origin, pev->angles);
break;
case 197:
// show shortest paths for entire level to nearest node
Create("node_viewer_human", pev->origin, pev->angles);
CBaseEntity::Create("node_viewer_human", pev->origin, pev->angles);
break;
case 202:
{
Expand Down Expand Up @@ -7411,7 +7411,7 @@ CBaseEntity *EXT_FUNC CBasePlayer::__API_HOOK(DropPlayerItem)(const char *pszIte
}
}

CWeaponBox *pWeaponBox = (CWeaponBox *)Create("weaponbox", pev->origin + gpGlobals->v_forward * 10, pev->angles, edict());
CWeaponBox *pWeaponBox = (CWeaponBox *)CBaseEntity::Create("weaponbox", pev->origin + gpGlobals->v_forward * 10, pev->angles, edict());
pWeaponBox->pev->angles.x = 0;
pWeaponBox->pev->angles.z = 0;
pWeaponBox->SetThink(&CWeaponBox::Kill);
Expand Down

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