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In the quaternions there are infinitely many square-roots of -1: (xi + yj + zk)2 = -1 for any real numbers x, y, z such that x2 + y2 + z2 = 1. I don't know how to prefer one of these.
This method currently does not exist, but it should. For an outline of an algorithm see: http://www.mathreference.com/ring-q,sqr.html
The only issue is that, as far as I know, there is no standard for which square root to take like there is over C or R.
Component: algebra
Issue created by migration from https://trac.sagemath.org/ticket/3709
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