Some examples of various OpenGL shaders developed as part of other projects. Note only the GLSL shader code is shown.
- Billboarding utilising Geometry shader
- Deferred Lighting including Point, Spot and Directional lights with stencil based fragment culling.
- FXAA Post Processing Shader
- Nightvision Post Processing Shader
- GPU Based Particles utilising Feedback Transforms and Geometry shaders.
- Cubemap based Skyboxing