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pattern Light > Baking Obj > Lightmap Static Scene > Ambient GI bake result shadow in lightmap color prefab has lightmap
1.0 realtime not realtime Snapshot - origin -
2.0 realtime not bake Snapshot - origin -
3.0 realtime static bake Snapshot, Lightmap - contrast+
4.0 bake static bake Snapshot, Lightmap bright+
5.0 bake static realtime Snapshot, Lightmap bright-
6.0 realtime static realtime Snapshot, Lightmap - contrast+
7.0 bake not bake Snapshot - no light -
8.0 bake not realtime Snapshot - no light -

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