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Add survival inventory, initial implementation. Closes GH-18 #178
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Coming along well, deployed for testing on https://netcraft.beerprojects.com (build 470 from this branch: https://circleci.com/gh/satoshinm/NetCraft/470). Able to mine and build, adds and subtracts from inventory. Next up: server-side inventory: satoshinm/WebSandboxMC#45 |
…osition by adding to matrix but skip drawing item icon
This is still only client-side, but it is a good foundation to start with. The server can send |
Arguable, but for now opting to not allow creative mode to break blocks of infinite hardness, to better match previous behavior before #178 which added a creative /survival mode distinction, but before that, there was a combination of both: block hardness but infinite inventory. To preserve this useful behavior, so server admins can setup bedrock or barrier blocks, prevent creative mode even though it mines other blocks quickly from breaking unbreakable blocks at all.
…H-172 (#182) * Generate bedrock at layer y=0 * Remove special case no build/break at y=0 * Prevent breaking undestructable blocks even in creative mode Arguable, but for now opting to not allow creative mode to break blocks of infinite hardness, to better match previous behavior before #178 which added a creative /survival mode distinction, but before that, there was a combination of both: block hardness but infinite inventory. To preserve this useful behavior, so server admins can setup bedrock or barrier blocks, prevent creative mode even though it mines other blocks quickly from breaking unbreakable blocks at all.
#18
Continuation of #177 (#175) - put the hotbar to good use (finite items)