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Spring bone question #98
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Sorry, no documentation yet. Until documentation is in place., the terminology is the same as in Unity, so you can refer to the Unity documentation. |
Its okay- I found the reason of my crash |
Hey I've been also trying to understand how to use the spring bones in Blender, could you share your discoveries? |
Hey, sorry for my late reply. I'm also a newborne for the add-ons. But its
pretty easy to activate the spring bones. You just need to install the
add-ons
- Select your armature
- Go to pose mode
- Select bone you want to turn into spring bone
- In properties tab, scroll down until you find "Spring Bone" tab and check
the Spring and Rotation
Here the video if you prefer listen than read
https://www.youtube.com/watch?v=KDhoENmMlDM
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Thank you soooooo much for the explanation and the video, everything works great now!! ^^ |
@saturday06 Can VRM_Addon_for_Blender implement its own spring bone simulation? (maybe by using blender rigidbody like in https://github.com/powroupi/blender_mmd_tools) Artell's add-on does no handle, for example, hit radius . |
I think it can be done, but not right away as I am busy with VRM 1.0 support right now. |
woops sorry wrong reply ;-;
…On Sun, Mar 20, 2022 at 6:43 PM saturday06 ***@***.***> wrote:
Sorry, no documentation yet. Until documentation is in place., the
terminology is the same as in Unity, so you can refer to the Unity
documentation.
https://vrm.dev/en/univrm/springbone/univrm_secondary
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So, my small brain cant figure out how the spring bone work
There is a Spring Bone setting but I cant make it use of it since it does nothing, no preview or something, the input value also don't change anything
There no guide at https://vrm-addon-for-blender.info/en/ how to operate the spring bone
Can someone tell me how the spring bone setting work?
Or can anyone tell me how to remove the spring bone setting so I can use a separate Addon?
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