Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rework mtoon shader with unity urp emulation #515

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

saturday06
Copy link
Owner

@saturday06 saturday06 commented Jul 4, 2024

MToon was created based on Unity's rendering pipeline, so additional settings are required to reproduce it in Blender. I would implement Unity Universal Rendering Pipeline (Forward) emulation.

  • Lighting Emulation

    • Point Light
    • Sun Light
    • Spot Light
    • Area Light
    • Ambient
    • Obstacles, Barriers
    • Auto Setup Scripts
  • Shader Node Additions

    • Main Light
    • Additional Lights
    • Ambient
    • Ambient Occlusion
    • Integrate with current shader nodes

@saturday06
Copy link
Owner Author

かなり負荷が高い。Blender 4.2以降限定にできると良いかもしれない

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant