Learning to 3d by doing and porting. Simple OpenGL 4.5 context with SDL2 and GLEW 2 for cross platform Window and extension management.
This project will try and use C because it's an itch I want to scratch. This means no copy semantics from C++ and no operator overloading.
There is no real aim other than a simple starting point for getting pixels to the screen with a modern OpenGL pipeline.
Currently the only thing this program does is render a triangle and will exit once the escape is pressed.
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stb_truetype - example using the stb_truetype library from Sean Barrett to render a bitmap font and textured quad
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debug - buidling on the stb_truetype branch for rendering text with true type fonts to bake a bitmap and render characters to quads as lines of text out to the screen.
⚠️ WIP⚠️