⚠️ DOES NOT WORK ⚠️
Learning to 3d by doing and porting. Simple OpenGL 4.5 context with SDL2 and GLEW 2 for cross platform Window and extension management.
This project will try and use C because it's an itch I want to scratch. This means no copy semantics from C++ and no operator overloading.
There is no real aim other than a simple starting point for getting pixels to the screen with a modern OpenGL pipeline.
Currently the only thing this program does is render a triangle and will exit once the escape is pressed.