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A small plugin for voice attack using the spansh.co API to create some neutron route for Elite: Dangerous

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Pulganosaure/ED-NeutronRouter

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ED-NeutronRouter

Small plugin for voice attack using the spansh.co API to create some neutron routes for Elite: Dangerous

spansh.co website : https://www.spansh.co.uk/plotter (thx for this beautiful tool)

Variables :

  • Input Variables :

    • {TXT: System name}
    • {TXT: Next system name}
    • {DEC: Jump range}
  • Output Variables :

    • {TXT:Previous system}
    • {TXT:Next system}
    • {INT:Remaining waypoints}
    • {INT:Remaining jumps}

Contexts :

  • clearRoute
  • remainingJumps
  • remainingWaypoints
  • nextSystem
  • previousSystem
  • setRoute
  • website
  • getJumpRange (require EDDI)

How it work ?

(EDDI plugin)

  • Start VoiceAttack, Login into the game. OR jump into another system to update EDDI variables.
  • set your Jump range manually or use the getJumpRange context. (or catch the Jump range value from the EDDI Loadout event
  • Open galaxy Map.
  • Target a system (don't plot a route, just target it).
  • execute your command with plugin context : "setRoute".

How it work ?

(without EDDI plugin)

  • Set your variables: {TXT: System name}, {TXT: Next system name}, {DEC: Jump range}.
  • execute your command with plugin context : "setRoute".

about the getJumpRange context

(not verified) will do some test before validating this part. but if the plugin respond a error min range < 10 ly, it meen the value is at 0. EDDI store your ships fits in a file, each time you edit one of those, EDDI reset max Jump Range of your ship fit. you need to do do a jump at max range to set the jump Range variable.

Installation:

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A small plugin for voice attack using the spansh.co API to create some neutron route for Elite: Dangerous

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