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skalarproduktraum committed Oct 4, 2018
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30 changes: 29 additions & 1 deletion CHANGELOG.md
@@ -1,6 +1,34 @@
# CHANGELOG

# scenery-0.6.0 to scenery-0.6.0-beta-1
# scenery-0.6.0-beta-1 to scenery-0.6.0

## Fixes

* VulkanRenderer: Do not fail if a descriptor set is not found, but emit strong error message and continue rendering
* VulkanRenderer: Fix incorrect initialisation of input descriptor sets in case the default shader does not consume the pass' inputs
* OpenVRHMD: Transition Vulkan input texture to layout required by OpenVR
* FXSwapchain: Force correct image flipping in SceneryPanels and remove KHRSwapchain remnants not needed anymore due to HeadlessSwapchain
* REPL: Add backends to REPL startup script, fix issue with object location there, and add SceneryBase object to REPL accessible objects
* HasGeometry: Refactor material import code for MTL files to prevent output of false positive errors

## Additions and Changes

* adds HBAO as new default AO option, and SSAO as a faster, lower quality option
* Adds support for on-the-fly renderer switching, closes #106.
* SceneryBase: Use canonical way to close renderer
* VulkanRenderer: Support filtering of event types for strict validation, by setting `scenery.VulkanRenderer.StrictValidation` to a list of event types (e.g. '10,6')
* Renderer: Update rendering pipelines with single-component render targets for AO
* Move raycasting code from SelectCommand to Scene.raycast() and Camera.getNodesForScreenSpacePosition()
* Add EnumCycleCommand for shifting through enums
* adds the capability to change shaders as part of rendering quality options
* VulkanRenderer: improves the construction of a pass' input descriptor sets
* VulkanRenderpass: Improve consistency checks on rendertargets

## Dependency Updates

* bumps Kotlin to 1.2.71

# scenery-0.5.1 to scenery-0.6.0-beta-1

## Fixes

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9 changes: 2 additions & 7 deletions README.md
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# scenery // flexible scenegraphing and rendering for scientific visualisation

----
__Hello, this is the master branch, where development happens and stuff breaks.__ If you require a stable version of scenery, please check out the [latest stable version of this repository, version 0.5.2](https://github.com/scenerygraphics/scenery/tree/scenery-0.5.2).

-----


![Blood Cells Example](https://ulrik.is/scenery-bloodcells.gif)

Expand Down Expand Up @@ -94,7 +89,7 @@ Add scenery and ClearGL to your project's `pom.xml`:
<dependency>
<groupId>graphics.scenery</groupId>
<artifactId>scenery</artifactId>
<version>0.6.0-beta-1</version>
<version>0.6.0</version>
</dependency>

<dependency>
Expand All @@ -110,7 +105,7 @@ Add scenery and ClearGL to your project's `pom.xml`:
Add scenery and ClearGL to your project's `build.gradle`:

```groovy
compile group: 'graphics.scenery', name: 'scenery', version: '0.6.0-beta-1'
compile group: 'graphics.scenery', name: 'scenery', version: '0.6.0'
compile group: 'net.clearvolume', name: 'cleargl', version: '2.2.1'
```

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4 changes: 2 additions & 2 deletions pom.xml
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<groupId>graphics.scenery</groupId>
<artifactId>scenery</artifactId>
<version>0.6.0-beta-2-SNAPSHOT</version>
<version>0.6.0</version>
<inceptionYear>2016</inceptionYear>
<licenses>
<license>
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<scm>
<connection>scm:git:git://github.com/scenerygraphics/scenery</connection>
<developerConnection>scm:git:git@github.com:scenerygraphics/scenery</developerConnection>
<tag>scenery-0.6.0-beta-1</tag>
<tag>scenery-0.6.0</tag>
<url>http://scenery.graphics</url>
</scm>

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