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Adding a second volume seems to duplicate the first one #422
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Not sure if it is a second volume. But there is defnitly something wrong with visibilty. I can only hide all or none of the volumes by setting all volumes to visible. As long as one volume is set to visibible all volumes are visible. |
@moreApi that sounds different, this bug is: Run mesh demo: see the cube volume |
Then I cant repoduce the bug. For me the head is added but it is hidden by a very small scale and transparent transfer function. But that is expected behavior in my experience. |
I added the head by opening the sample in imageJ and then using "add->volume" in sciview |
@moreApi you are very correct. I now understand why the visibility part is the main issue here. If you delete the cube volume, then you can see the T1 head without doing anything with visibility. |
…g: Respect Volume visibilty of the volume node. Add sceneGraphVisibility per volume shader uniform. Should solve scenerygraphics/sciview#422
should be solved by scenerygraphics/scenery#544 once merged |
…g: Respect Volume visibilty of the volume node. Add sceneGraphVisibility per volume shader uniform. Should solve scenerygraphics/sciview#422
…g: Respect Volume visibilty of the volume node. Add sceneGraphVisibility per volume shader uniform. Should solve scenerygraphics/sciview#422
Starting the
VolumeRenderDemo
and adding a new volume (using the T1 head) adds a blurry (?!) version of the first volume and slows down my machine drastically.The text was updated successfully, but these errors were encountered: