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Add original READMEs for various demos (for credits)
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fr-029: dopplerdefekt | ||
cp++wf++ryg++kb | ||
farbrausch 2002 | ||
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duron 650/gf2gts/64mb | ||
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"scotty, i want real 3d | ||
in an intro." | ||
"that'll be a 256kb one, | ||
then." | ||
"i give you 64kb." | ||
"i'll do it in 48." | ||
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---- | ||
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short notes by ryg, ~45 mins before the deadline: | ||
- the intro was produced in a timespan of about two | ||
weeks before and at the party. as always, we ran | ||
"slightly" out of time, so this isn't nearly as | ||
polished or well-synched as we'd like it to be. | ||
- it burns fillrate like hell and uses far too much | ||
cpu by now. expect a fixed final (as always, sigh). | ||
- problems? hotline@farb-rausch.de | ||
- greets: all who deserve it and those i forgot. | ||
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farbrausch end of 2002. | ||
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- small update on 29.12.2002, before upload to scene.org: | ||
(the exe itself is untouched, just a new readme :) | ||
you need *red-cyan* 3d glasses and geforce1 or better to | ||
be able to enjoy this intro. red-blue glasses work ok too, | ||
but you don't really see the colors; red-green wasn't tested. | ||
- as we're probably going to need a final version anyway :), | ||
expect some (hopefully minor) fixes and a no3d-switch for | ||
people who either don't have the glasses or the fillrate. |
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farbrausch laboratories proudly present | ||
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fr-022: ein.schlag | ||
ms2002, pc intro 64k, #2 | ||
finally a final version | ||
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cp / kb / ryg / wayfinder (development) | ||
gizmo / exoticorn / bombe (rg2 evaluation+moral support) | ||
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--- | ||
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after far too much time after ms2002, we're back again with a | ||
new, fixed, faster, more compatible, freshly repainted and ofcourse | ||
final version of our beloved intro ein.schlag | ||
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--- | ||
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changes: | ||
- updated & improved content | ||
- vastly improved hidDEN part (yes, it really exists!) | ||
- the long-mysterious matrox bug was finally found & fixed (thanks must | ||
go to chaos for that one) | ||
- increased performance & shorter precalculation time | ||
- slightly improved sound system | ||
- final versions should be smaller than party versions (tm) | ||
- lots of small changes | ||
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--- | ||
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needs pentium II or better and nvidia tnt (or better) graphics card. | ||
we recommend 600 MHz (or more) and a geforce-class graphics card (or | ||
better) for maximum enjoyment. | ||
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tested successfully on every machine I threw it on. | ||
works fine with ati (radeon or better), nvidia (tnt or better), and | ||
matrox (g400+better, probably g200 too) cards. | ||
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needs directx 8.1. | ||
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--- | ||
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the greets (no, the scrollers in the intro are long enough): | ||
kolor, mfx, freestyle, calodox, ex-haujobb, the pimp brigade, | ||
einklang.net, aardbei, satori, damage, bypass, blackmaiden, | ||
exceed, 3state, t-rex, kewlers, threepixels, unknwown productions, | ||
elerium core, smash designs, inf, ukonx, moppi productions, scenic, | ||
sunflower, copro, fan, tpolm, hornet, fuel and all we (delibarely?) | ||
forgot. | ||
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--- | ||
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cp wants to thank: | ||
ryg and gizmo for doing the dirty job and making rg2 (our tool) | ||
as stable and powerful as it was when I first touched it, | ||
wayfinder for being as creative as I am not (sense? :)), | ||
critikill for ideas... | ||
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wayfinder says: | ||
ein.schlag means a lot to me, thanks everyone for their support! | ||
thanks ryg and kb for the tools, thanks chaos for inspiring us | ||
thanks #szene.ger, #trax, #k, #s, #buzz, #phatbuzz | ||
thanks gizmo for help getting started | ||
thanks paniq for criticizing the shit out of my music :D | ||
thanks farbrausch for being who you are | ||
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ryg wants to thank: | ||
jeff royle & the driver guys @ ati (awesome support!) | ||
ir, scali, scoop, ld0d & others @ ircnet #coders (beta testing) | ||
bombe, cp, exoticorn, gizmo, wayfinder (my favourite user base! :) | ||
and all my friends in the scene, ofcourse (not in the mood for typing | ||
4k personal greet lists :) | ||
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--- | ||
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expect final versions of fr-013, 014 and 027 very soon now! |
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fr-013: flybye | ||
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an invitation demo for the party 2001 by farbrausch creature shop | ||
[this one is not yet official, but we didn't want to wait even longer | ||
to release it since we're extremely late already] | ||
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Requirements: | ||
- A fast PC | ||
- A fast Graphics card with lots of VRAM (TNT2, 32MB+ recommended) | ||
- A sound card | ||
- 128MB of RAM or more (192MB or up strongly recommended) | ||
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People involved: | ||
-ryg: Main Intro/Tool code, Sync and additional Graphics | ||
-giZMo: Graphics, Lighting, Sync, Characters & Animations, Idea | ||
-exoticorn: Additional Textures and Models | ||
-kb: Soundsystem, Music and Sound FX | ||
-yoda: Additional Animations | ||
-torus: Additional operator code | ||
-shamada: Rigger | ||
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Final version to be expected. | ||
Really. | ||
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http://www.theparty.dk | ||
http://www.farb-rausch.com | http://farb-rausch.de | ||
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The Party? theparty@theparty.dk | ||
Questions? fanmail@farb-rausch.de | ||
Bugs? hotline@farb-rausch.de | ||
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ALL CONTENTS IN THIS ARCHIVE ARE (C) 2001 FARBRAUSCH CREATURE SHOP, | ||
GERMANY. COPYING AND DISTRIBUTION ARE ALLOWED AS LONG THE ORIGINAL CONTENTS | ||
OF THE ARCHIVE REMAIN UNCHANGED AND YOU DON'T CHARGE ANY FEE FOR COPYING | ||
OR DISTRIBUTION OF THIS ARCHIVE. THE CONTENT IS PROVIDED AS-IS, WITHOUT | ||
ANY WARRANTY CONCERNING FUNCTION OR HARMLESSNESS. FARBRAUSCH CREATURE SHOP | ||
CAN NOT BE MADE LIABLE FOR DAMAGES INCURRING DUE TO USE OF THE CONTENT. | ||
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[this readme blatantly copy&pasted from fr08, yes] |
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fr-024: welcome to... | ||
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...another long-time-prepared and short-time-finished | ||
farbrausch product! | ||
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this is the official breakpoint 2003 pc invitation. breakpoint is a | ||
new german party at easter meant to help all those sceners who don't | ||
know how to spend that weekend after mekka&symposium sadly gave up... | ||
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refer to http://breakpoint.untergrund.net for details or just mails us | ||
at breakpoint@untergrund.net | ||
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with that said, some details about the actual intro (as always): it | ||
should work pretty much everywhere this time, albeit it will probably | ||
be kinda slow on older computers (sorry, but high poly count and trans- | ||
parencies is what makes this prod look good, so no compromises here). | ||
in the hopefully unlikely case that you still have problems getting it | ||
to run, contact me at fg@farb-rausch.de, again, as always. (though i | ||
hope we won't need a final version FOR ONCE :) | ||
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fast credits: | ||
- giZMo (textures, camera, animation, scene design) | ||
- ryg (main code and additional gfx) | ||
- kb (sound code and music) | ||
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no one else involved this time! | ||
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greets must (as always) go to haujobb, kolor, threestate, threepixels, | ||
aardbei, mfx, kewlers, calodox, vantage, headcrash, vacuum, moppi prods., | ||
deusexmachina, cryonics, the pimp brigade, damage, the black lotus, SCALA, | ||
federation against nature, black maiden, bypass, noice, fairlight, | ||
spinning kids, unique, tpolm, and, unik, t-rex, sunflower, foobug, exceed, | ||
epidemic, orion, asd, da jormas, satori, cocoon, smash designs, popsy | ||
team, and all i forgot (again, as always). | ||
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-ryg/farbrausch | ||
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--- | ||
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http://breakpoint.untergrund.net | ||
http://www.farb-rausch.com |
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welcome to the world of... | ||
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fr-038: theta | ||
a paniq/cp/ryg/chaos coproduction. | ||
released at tum 2004. | ||
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"final version 1.01" | ||
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I. the story: | ||
------------- | ||
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well, one guy, a pretty fucked-up idea, and 3 months of | ||
work. (well, 2 of them idled away with experiments that didn't | ||
make it into the final demo). and some pretty heavy-duty | ||
short-before-the-deadline tweaking, as is customary for quality | ||
farbrausch products. | ||
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II. compatibility: | ||
------------------ | ||
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for the final version, requirements have gone down somewhat. | ||
a gf4ti4200 is enough to watch the demo at a decent framerate. | ||
a pixelshader graphics card is still required though, and 64mb | ||
or more of vram would be a very good idea. as for processors, | ||
anything above p4 1.6ghz (or equivalent athlon) should be perfect. | ||
256mb system ram would be cool, though it probably works with 128 | ||
just fine. | ||
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sound problems are supposed to be fixed. please mail us about | ||
any problems you should encounter though. | ||
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III. the credits: | ||
----------------- | ||
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this uses the werkkzeug3 and so is based on the current .kkrieger | ||
engine (heavily modified from the one used in the beta version). | ||
detailed credits: | ||
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paniq - concept/music/graphics/design/direction | ||
cp - additional graphics/design | ||
ryg - main code/additional tweaking | ||
chaos - code | ||
fiver2, gizmo - werkkzeug3 co-development | ||
kb - namedropping | ||
yoda - additional namedropping | ||
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IV. the greetings: | ||
------------------ | ||
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greets must go to | ||
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moppi . equinox . mfx . conspiracy . asd . kolor . rgba . calodox | ||
oxyron . freestyle . scala . fairlight . fuzzion . haujobb . boah | ||
kosmoplovci . bauknecht . black maiden . fan . tbl . throb . pain | ||
concept . unique . spinning kids . pragma . melon . fit+bandwagon | ||
tpolm . stockholm syndrome . cryonics . lithe.lewd.leyman . xplsv | ||
potion . satori . and . cocoon . hornet . matt current . doomsday | ||
komplex . aenima . smash designs . metalvotze . madwizards . 3sc | ||
breakpoint org . assembly org . evoke org . tum org . stravaganza | ||
speckdrumm . einklang . suspend . neonray . lunix . all we forgot | ||
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and fuckings to kewlers! |