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Arcade racing game physics #314
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Maybe we can together work on new cannon.js demo's, because I'm also with a Your question - I don't think you can slide a cube over a nonflat mesh,, no Op vr 18 nov. 2016 om 15:02 schreef Gugis notifications@github.com
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Hey @otse, thanks for your reply. Do you think it's possible only with rigid bodies? Edit: I found this video https://www.youtube.com/watch?v=LG1CtlFRmpU and it looks really nice. I think I will try to implement this method with cannon.js One more edit: I'f i'm correct the same method is implemented in this demo? |
You want to ask yourself if you're pushing technology by making sliding I'd say it's hardly possible, however, I've not much experience. On 18 November 2016 at 18:27, Gugis notifications@github.com wrote:
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@otse well video I posted above showed what I have in mind. Except cars are hovering :) |
is this issue still open or did you find the demo enough as it is? |
I'm seeking for advice for making arcade-style racing game. I am aiming for smooth and easy car controls. I've tried using raycastVehicle and rigidVehicle, but controling it feels wrong. What if vehicle's body would be just one simple cube and it would "slide" on the terrain. Is there any way to make cube sliding instead of rolling on terrain? Or maybe there's better solution?
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