Make secondaries use $energy consumed #3847
Merged
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It was completely ignored before. Just to be sure, I checked retail and no secondary had any energy consumption listed, nor did any of the high-profile mods I checked, which makes sense, since usually people will use retail weapons as a base.
Additionally, the weapon energy bar will now only flash if the weapon in question is actually starved of energy. Being out of missiles, or ballistics with no ammo will not flash the energy bar (ballistics used to do so even if they were merely out of ammo).