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Physically based rendering #640

Merged
merged 6 commits into from Jul 6, 2016

Commits on Jul 6, 2016

  1. New lighting model based off of Blinn-Phong and Fresnel-Shlick. Intro…

    …duced -reflect maps. New gloss parameters for specular power. High dynamic range rendering. Improved bloom pass.
    SamuelCho committed Jul 6, 2016
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  3. Don't replace RGB channels of texture in the passthrough shader if it…

    … has an alpha channel when using gr_aabitmap_ex
    SamuelCho committed Jul 6, 2016
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