Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Matthew Hoops
committed
Oct 27, 2011
1 parent
9f1d9f3
commit 0990703
Showing
3 changed files
with
190 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,134 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* Additional copyright for this file: | ||
* Copyright (C) 1995-1997 Presto Studios, Inc. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
|
||
#include "pegasus/neighborhood/mars/gravitoncannon.h" | ||
#include "pegasus/neighborhood/mars/robotship.h" | ||
#include "pegasus/neighborhood/mars/spacejunk.h" | ||
|
||
namespace Pegasus { | ||
|
||
const TimeValue kGravitonTime = kOneSecond * kShuttleWeaponScale; | ||
|
||
const tCoordType kGravitonOriginH = kShuttleWindowLeft - 1; | ||
const tCoordType kGravitonOriginV = kShuttleWindowMidV; | ||
|
||
const float kGravitonXOrigin = convertScreenHToSpaceX(kGravitonOriginH, kGravitonMinDistance); | ||
const float kGravitonYOrigin = convertScreenVToSpaceY(kGravitonOriginV, kGravitonMinDistance); | ||
const float kGravitonZOrigin = kGravitonMinDistance; | ||
|
||
// Width of graviton sprite... | ||
const tCoordType kGravitonMaxScreenWidth = 78; | ||
const tCoordType kGravitonMaxScreenHeight = 46; | ||
|
||
const float kGravitonWidth = convertScreenHToSpaceX(kShuttleWindowMidH + kGravitonMaxScreenWidth / 2, kGravitonMinDistance) | ||
- convertScreenHToSpaceX(kShuttleWindowMidH - kGravitonMaxScreenWidth / 2, kGravitonMinDistance); | ||
const float kGravitonHeight = convertScreenVToSpaceY(kShuttleWindowMidV - kGravitonMaxScreenHeight / 2, kGravitonMinDistance) | ||
- convertScreenVToSpaceY(kShuttleWindowMidV + kGravitonMaxScreenHeight / 2, kGravitonMinDistance); | ||
|
||
GravitonCannon::GravitonCannon() { | ||
_weaponDuration = kGravitonTime; | ||
setSegment(0, kGravitonTime); | ||
_weaponOrigin = Point3D(kGravitonXOrigin, kGravitonYOrigin, kGravitonZOrigin); | ||
_rightOrigin = Point3D(-kGravitonXOrigin, kGravitonYOrigin, kGravitonZOrigin); | ||
} | ||
|
||
void GravitonCannon::initShuttleWeapon() { | ||
ShuttleWeapon::initShuttleWeapon(); | ||
_gravitonImage.getImageFromPICTFile("Images/Mars/Graviton Cannon"); | ||
_gravitonImage.getSurfaceBounds(_gravitonBounds); | ||
} | ||
|
||
void GravitonCannon::cleanUpShuttleWeapon() { | ||
_gravitonImage.deallocateSurface(); | ||
ShuttleWeapon::cleanUpShuttleWeapon(); | ||
} | ||
|
||
void GravitonCannon::draw(const Common::Rect &) { | ||
// Left graviton... | ||
Point3D pt3D = _weaponLocation; | ||
pt3D.translate(-kGravitonWidth / 2, kGravitonHeight / 2, 0); | ||
Common::Point pt2D; | ||
project3DTo2D(pt3D, pt2D); | ||
Common::Rect gravitonRect; | ||
gravitonRect.left = pt2D.x; | ||
gravitonRect.top = pt2D.y; | ||
|
||
pt3D.translate(kGravitonWidth, -kGravitonHeight, 0); | ||
project3DTo2D(pt3D, pt2D); | ||
gravitonRect.right = pt2D.x; | ||
gravitonRect.bottom = pt2D.y; | ||
|
||
_gravitonImage.scaleTransparentCopy(_gravitonBounds, gravitonRect); | ||
|
||
// Right graviton... | ||
pt3D = _rightLocation; | ||
pt3D.translate(-kGravitonWidth / 2, kGravitonHeight / 2, 0); | ||
project3DTo2D(pt3D, pt2D); | ||
gravitonRect.left = pt2D.x; | ||
gravitonRect.top = pt2D.y; | ||
|
||
pt3D.translate(kGravitonWidth, -kGravitonHeight, 0); | ||
project3DTo2D(pt3D, pt2D); | ||
gravitonRect.right = pt2D.x; | ||
gravitonRect.bottom = pt2D.y; | ||
|
||
_gravitonImage.scaleTransparentCopy(_gravitonBounds, gravitonRect); | ||
} | ||
|
||
void GravitonCannon::updateWeaponPosition() { | ||
ShuttleWeapon::updateWeaponPosition(); | ||
if (_weaponTime != 1.0) | ||
linearInterp(_rightOrigin, _weaponTarget, _weaponTime, _rightLocation); | ||
} | ||
|
||
bool GravitonCannon::collisionWithJunk(Common::Point &impactPoint) { | ||
if (getDisplayOrder() == kShuttleWeaponFrontOrder) { | ||
Point3D junkPosition; | ||
g_spaceJunk->getJunkPosition(junkPosition); | ||
|
||
if (junkPosition.z < _weaponLocation.z) { | ||
setDisplayOrder(kShuttleWeaponBackOrder); | ||
project3DTo2D(_weaponLocation, impactPoint); | ||
|
||
if (g_spaceJunk->pointInJunk(impactPoint)) | ||
return true; | ||
|
||
project3DTo2D(_rightLocation, impactPoint); | ||
return g_spaceJunk->pointInJunk(impactPoint); | ||
} | ||
} | ||
|
||
return false; | ||
} | ||
|
||
void GravitonCannon::hitJunk(Common::Point impactPoint) { | ||
g_spaceJunk->hitByGravitonCannon(impactPoint); | ||
} | ||
|
||
void GravitonCannon::hitShuttle(Common::Point impactPoint) { | ||
g_robotShip->hitByGravitonCannon(impactPoint); | ||
} | ||
|
||
} // End of namespace Pegasus |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,55 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* Additional copyright for this file: | ||
* Copyright (C) 1995-1997 Presto Studios, Inc. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
|
||
#ifndef PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H | ||
#define PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H | ||
|
||
#include "pegasus/neighborhood/mars/shuttleweapon.h" | ||
|
||
namespace Pegasus { | ||
|
||
class GravitonCannon : public ShuttleWeapon { | ||
GravitonCannon(); | ||
virtual ~GravitonCannon() {} | ||
|
||
void initShuttleWeapon(); | ||
void cleanUpShuttleWeapon(); | ||
|
||
void draw(const Common::Rect &); | ||
|
||
protected: | ||
virtual void updateWeaponPosition(); | ||
virtual bool collisionWithJunk(Common::Point &impactPoint); | ||
virtual void hitJunk(Common::Point impactPoint); | ||
virtual void hitShuttle(Common::Point impactPoint); | ||
|
||
Surface _gravitonImage; | ||
Common::Rect _gravitonBounds; | ||
Point3D _rightOrigin, _rightLocation; | ||
}; | ||
|
||
} // End of namespace Pegasus | ||
|
||
#endif |