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XEEN: Fix ground tile rendering in automap dialog
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dreammaster committed Dec 4, 2017
1 parent 71ff55e commit 2c2c328
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engines/xeen/dialogs_automap.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -158,7 +158,7 @@ void AutoMapDialog::execute() {
v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff);

if (v != INVALID_CELL && map._currentSurfaceId && map._currentSteppedOn)
map._tileSprites.draw(0, map.mazeData()._surfaceTypes[
map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
map._currentSurfaceId], Common::Point(xp, yp));
}
}
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