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SCI: Add script patch for qfg3 combat speed problem
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Fixes bug #6247
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Martin Kiewitz committed Feb 24, 2016
1 parent ca4c242 commit 3cf34d6
Showing 1 changed file with 67 additions and 6 deletions.
73 changes: 67 additions & 6 deletions engines/sci/engine/script_patches.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2853,14 +2853,75 @@ static const uint16 qfg3PatchChiefPriority[] = {
PATCH_END
};

// Partly WORKAROUND:
// During combat, the game is not properly throttled. That's because the game uses
// an inner loop for combat and does not iterate through the main loop.
// It also doesn't call kGameIsRestarting. This may get fixed properly at some point
// by rewriting the speed throttler.
//
// Additionally Sierra set the cycle speed of the hero to 0. Which explains
// why the actions of the hero are so incredibly fast. This issue also happened
// in the original interpreter, when the computer was too powerful.
//
// Applies to at least: English, French, German, Italian, Spanish PC floppy
// Responsible method: combatControls::dispatchEvent (script 550) + WarriorObj in heap
// Fixes bug #6247
static const uint16 qfg3SignatureCombatSpeedThrottling1[] = {
0x31, 0x0d, // bnt [skip code]
SIG_MAGICDWORD,
0x89, 0xd2, // lsg global[D2h]
0x35, 0x00, // ldi 0
0x1e, // gt?
0x31, 0x06, // bnt [skip code]
0xe1, 0xd2, // -ag global[D2h] (jump skips over this)
0x81, 0x58, // lag global[58h]
0xa3, 0x01, // sal local[01]
SIG_END
};

static const uint16 qfg3PatchCombatSpeedThrottling1[] = {
0x80, 0xd2, // lsg global[D2h]
0x14, // or
0x31, 0x06, // bnt [skip code] - saves 4 bytes
0xe1, 0xd2, // -ag global[D2h]
0x81, 0x58, // lag global[58h]
0xa3, 0x01, // sal local[01] (jump skips over this)
// our code
0x76, // push0
0x43, 0x2c, 0x00, // callk GameIsRestarting <-- add this so that our speed throttler is triggered
PATCH_END
};

static const uint16 qfg3SignatureCombatSpeedThrottling2[] = {
SIG_MAGICDWORD,
SIG_UINT16(12), // priority 12
SIG_UINT16(0), // underbits 0
SIG_UINT16(0x4010), // signal 4010h
SIG_ADDTOOFFSET(+18),
SIG_UINT16(0), // scaleSignal 0
SIG_UINT16(128), // scaleX
SIG_UINT16(128), // scaleY
SIG_UINT16(128), // maxScale
SIG_UINT16(0), // cycleSpeed
SIG_END
};

static const uint16 qfg3PatchCombatSpeedThrottling2[] = {
PATCH_ADDTOOFFSET(+32),
PATCH_UINT16(5), // set cycleSpeed to 5
PATCH_END
};

// script, description, signature patch
static const SciScriptPatcherEntry qfg3Signatures[] = {
{ true, 944, "import dialog continuous calls", 1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
{ true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialog, qfg3PatchWooDialog },
{ true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialogAlt, qfg3PatchWooDialogAlt },
{ true, 52, "export character save bug", 2, qfg3SignatureExportChar, qfg3PatchExportChar },
{ true, 54, "import character from QfG1 bug", 1, qfg3SignatureImportQfG1Char, qfg3PatchImportQfG1Char },
{ true, 640, "chief in hut priority fix", 1, qfg3SignatureChiefPriority, qfg3PatchChiefPriority },
{ true, 944, "import dialog continuous calls", 1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
{ true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialog, qfg3PatchWooDialog },
{ true, 440, "dialog crash when asking about Woo", 1, qfg3SignatureWooDialogAlt, qfg3PatchWooDialogAlt },
{ true, 52, "export character save bug", 2, qfg3SignatureExportChar, qfg3PatchExportChar },
{ true, 54, "import character from QfG1 bug", 1, qfg3SignatureImportQfG1Char, qfg3PatchImportQfG1Char },
{ true, 640, "chief in hut priority fix", 1, qfg3SignatureChiefPriority, qfg3PatchChiefPriority },
{ true, 550, "combat speed throttling script", 1, qfg3SignatureCombatSpeedThrottling1, qfg3PatchCombatSpeedThrottling1 },
{ true, 550, "combat speed throttling heap", 1, qfg3SignatureCombatSpeedThrottling2, qfg3PatchCombatSpeedThrottling2 },
SCI_SIGNATUREENTRY_TERMINATOR
};

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