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WINTERMUTE: Fix regression with _skipThisFrame
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This broke loading in Broken Circle demo.

We now reset the queue state when skipping a frame, and re-use
lastFrameIter instead of keeping track of lastAddedTicket separately.
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wjp committed Oct 2, 2013
1 parent 242b9ee commit 408880f
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Showing 2 changed files with 11 additions and 13 deletions.
23 changes: 11 additions & 12 deletions engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -157,8 +157,15 @@ bool BaseRenderOSystem::flip() {
_dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;

// Reset ticketing state
_drawNum = 1;
_lastFrameIter = _renderQueue.end();
RenderQueueIterator it;
for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
(*it)->_wantsDraw = false;
}

addDirtyRect(_renderRect);
return true;
}
Expand Down Expand Up @@ -266,25 +273,20 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
return;
}

// Start searching from the beginning for the first and second items (since it's empty the first time around
// then keep incrementing the start-position, to avoid comparing against already used tickets.
if (_drawNum == 0 || _drawNum == 1) {
_lastAddedTicket = _renderQueue.begin();
}

// Skip rects that are completely outside the screen:
if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
return;
}

if (owner) { // Fade-tickets are owner-less
RenderTicket compare(owner, nullptr, srcRect, dstRect, transform);
RenderQueueIterator it;
RenderQueueIterator it = _lastFrameIter;
++it;
// Avoid calling end() and operator* every time, when potentially going through
// LOTS of tickets.
RenderQueueIterator endIterator = _renderQueue.end();
RenderTicket *compareTicket = nullptr;
for (it = _lastAddedTicket; it != endIterator; ++it) {
for (; it != endIterator; ++it) {
compareTicket = *it;
if (*(compareTicket) == compare && compareTicket->_isValid) {
if (_disableDirtyRects) {
Expand Down Expand Up @@ -332,26 +334,24 @@ void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) {
_renderQueue.push_back(renderTicket);
++_lastFrameIter;
addDirtyRect(renderTicket->_dstRect);
++_lastAddedTicket;
} else {
// Before something
RenderQueueIterator pos = _lastFrameIter;
_renderQueue.insert(pos, renderTicket);
--_lastFrameIter;
addDirtyRect(renderTicket->_dstRect);
_lastAddedTicket = pos;
}
}

void BaseRenderOSystem::drawFromQueuedTicket(const RenderQueueIterator &ticket) {
RenderTicket *renderTicket = *ticket;
assert(!renderTicket->_wantsDraw);
renderTicket->_wantsDraw = true;

++_lastFrameIter;
// Was drawn last round, still in the same order
if (*_lastFrameIter == renderTicket) {
_drawNum++;
++_lastAddedTicket;
} else {
--_lastFrameIter;
// Remove the ticket from the list
Expand Down Expand Up @@ -558,7 +558,6 @@ void BaseRenderOSystem::endSaveLoad() {
it = _renderQueue.erase(it);
delete ticket;
}
_lastAddedTicket = _renderQueue.begin();
// HACK: After a save the buffer will be drawn before the scripts get to update it,
// so just skip this single frame.
_skipThisFrame = true;
Expand Down
1 change: 0 additions & 1 deletion engines/wintermute/base/gfx/osystem/base_render_osystem.h
Original file line number Diff line number Diff line change
Expand Up @@ -128,7 +128,6 @@ class BaseRenderOSystem : public BaseRenderer {
void drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect);
Common::Rect *_dirtyRect;
Common::List<RenderTicket *> _renderQueue;
RenderQueueIterator _lastAddedTicket;

bool _needsFlip;
uint32 _drawNum; ///< The global number of the current draw-operation.
Expand Down

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