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SCI32: Make upscaled games work (e.g. gk1 hires)
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Martin Kiewitz committed Feb 19, 2016
1 parent 327ba19 commit 5b528a5
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions engines/sci/graphics/frameout.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -79,15 +79,15 @@ GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAd
_paint32(paint32),
_showStyles(nullptr),
// TODO: Stop using _gfxScreen
_currentBuffer(screen->getWidth(), screen->getHeight(), nullptr),
_priorityMap(screen->getWidth(), screen->getHeight(), nullptr),
_currentBuffer(screen->getDisplayWidth(), screen->getDisplayHeight(), nullptr),
_priorityMap(screen->getDisplayWidth(), screen->getDisplayHeight(), nullptr),
_remapOccurred(false),
_frameNowVisible(false),
_screenRect(screen->getWidth(), screen->getHeight()),
_screenRect(screen->getDisplayWidth(), screen->getDisplayHeight()),
_overdrawThreshold(0),
_palMorphIsOn(false) {

_currentBuffer.setPixels(calloc(1, screen->getWidth() * screen->getHeight()));
_currentBuffer.setPixels(calloc(1, screen->getDisplayWidth() * screen->getDisplayHeight()));

for (int i = 0; i < 236; i += 2) {
_styleRanges[i] = 0;
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