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SHERLOCK: Remove unused variable and field
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dreammaster committed May 22, 2015
1 parent 0dc5656 commit 74814d2
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Showing 2 changed files with 0 additions and 2 deletions.
1 change: 0 additions & 1 deletion engines/sherlock/scene.h
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,6 @@ class Scene {
private:
SherlockEngine *_vm;
Common::String _rrmName;
int _selector;
bool _lookHelp;
bool _loadingSavedGame;

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1 change: 0 additions & 1 deletion engines/sherlock/settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,6 @@ static const char *const SETUP_STRS0[2] = { "off", "on" };
static const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" };
static const char *const SETUP_STRS2[2] = { "Left", "Right" };
static const char *const SETUP_STRS3[2] = { "Appear", "Slide" };
static const char *const SETUP_STRS4[2] = { "Slow", "Fast" };
static const char *const SETUP_STRS5[2] = { "Left", "Right" };
static const char *const SETUP_NAMES[12] = {
"Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K"
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