Skip to content

Commit

Permalink
SCI32: Add Lighthouse workaround
Browse files Browse the repository at this point in the history
  • Loading branch information
csnover committed Apr 23, 2017
1 parent 168774c commit 7b3c9f4
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engines/sci/engine/workarounds.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -331,7 +331,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_LAURABOW2, -1, 90, 1, "MuseumActor", "init", NULL, 6, { WORKAROUND_FAKE, 0 } }, // Random actors in museum - bug #5197
{ GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", NULL, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #5028
{ GID_LAURABOW2, -1, 928, 0, NULL, "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher)
{ GID_LIGHTHOUSE, 441, 17, 0, "StemTracker", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when operating the joystick in the puzzle to lower the bridge at the entrance to the workshop
{ GID_LIGHTHOUSE, -1, 17, 0, NULL, "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when operating the joystick in the puzzle to lower the bridge at the entrance to the workshop, or the joystick that moves the robotic arm in the mini-sub
{ GID_LONGBOW, -1, 0, 0, "Longbow", "restart", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When canceling a restart game - bug #5244
{ GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When giving an answer using the druid hand sign code in any room
{ GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", sig_uninitread_longbow_1, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #5035
Expand Down

0 comments on commit 7b3c9f4

Please sign in to comment.