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SLUDGE: Add first classes in scummvm to detect .slg game file
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# This file is included from the main "configure" script | ||
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] | ||
add_engine sludge "Sludge" yes |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "sludge/console.h" | ||
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namespace Sludge { | ||
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SludgeConsole::SludgeConsole(SludgeEngine *vm) : GUI::Debugger() { | ||
_vm = vm; | ||
} | ||
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SludgeConsole::~SludgeConsole() { | ||
} | ||
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} // End of namespace Sludge |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef SLUDGE_CONSOLE_H | ||
#define SLUDGE_CONSOLE_H | ||
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#include "gui/debugger.h" | ||
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namespace Sludge { | ||
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class SludgeEngine; | ||
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// Example console class | ||
class SludgeConsole : public GUI::Debugger { | ||
public: | ||
SludgeConsole(SludgeEngine *vm); | ||
virtual ~SludgeConsole(void); | ||
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private: | ||
SludgeEngine *_vm; | ||
}; | ||
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} // End of namespace Sludge | ||
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#endif /* SLUDGE_CONSOLE_H */ |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
#include "common/debug.h" | ||
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#include "engines/advancedDetector.h" | ||
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#include "sludge/sludge.h" | ||
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namespace Sludge { | ||
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struct SludgeGameDescription { | ||
ADGameDescription desc; | ||
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int gameType; | ||
}; | ||
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int SludgeEngine::getGameType() const { return _gameDescription->gameType; } | ||
const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;} | ||
uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; } | ||
Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; } | ||
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} // End of namespace Sludge | ||
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static const PlainGameDescriptor sludgeGames[] = { | ||
{ "sludge", "Sludge Game" }, | ||
{ "welcome", "Welcome Example" }, | ||
{ 0, 0 } | ||
}; | ||
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namespace Sludge { | ||
static const SludgeGameDescription gameDescriptions[] = { | ||
{ | ||
{ | ||
"welcome", | ||
"", | ||
AD_ENTRY1("Welcome.slg", "50445503761cf6684fe3270d0860a4c3"), | ||
Common::EN_ANY, | ||
Common::kPlatformUnknown, | ||
ADGF_NO_FLAGS, | ||
GUIO0() | ||
}, | ||
0 | ||
}, | ||
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{ AD_TABLE_END_MARKER, 0 } | ||
}; | ||
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} // End of namespace Sludge | ||
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class SludgeMetaEngine : public AdvancedMetaEngine { | ||
public: | ||
SludgeMetaEngine() : AdvancedMetaEngine(Sludge::gameDescriptions, sizeof(Sludge::SludgeGameDescription), sludgeGames) { | ||
_singleId = "sludge"; | ||
_maxScanDepth = 1; | ||
} | ||
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virtual const char *getName() const { | ||
return "Sludge Engine"; | ||
} | ||
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virtual const char *getOriginalCopyright() const { | ||
return "Copyright (C) 2000-2014 Hungry Software and contributors"; | ||
} | ||
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { | ||
const Sludge::SludgeGameDescription *gd = (const Sludge::SludgeGameDescription *)desc; | ||
if (gd) { | ||
*engine = new Sludge::SludgeEngine(syst, gd); | ||
} | ||
return gd != 0; | ||
} | ||
}; | ||
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#if PLUGIN_ENABLED_DYNAMIC(SLUDGE) | ||
REGISTER_PLUGIN_DYNAMIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine); | ||
#else | ||
REGISTER_PLUGIN_STATIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine); | ||
#endif |
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MODULE := engines/sludge | ||
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MODULE_OBJS := \ | ||
detection.o \ | ||
sludge.o \ | ||
console.o | ||
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MODULE_DIRS += \ | ||
engines/sludge | ||
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# This module can be built as a plugin | ||
ifeq ($(ENABLE_SLUDGE), DYNAMIC_PLUGIN) | ||
PLUGIN := 1 | ||
endif | ||
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# Include common rules | ||
include $(srcdir)/rules.mk |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
#include "common/scummsys.h" | ||
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#include "common/config-manager.h" | ||
#include "common/debug.h" | ||
#include "common/debug-channels.h" | ||
#include "common/error.h" | ||
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#include "engines/util.h" | ||
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#include "sludge/sludge.h" | ||
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namespace Sludge { | ||
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SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) | ||
: Engine(syst), _gameDescription(gameDesc), _console(nullptr) { | ||
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// register your random source | ||
_rnd = new Common::RandomSource("sludge"); | ||
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// Add debug channels | ||
DebugMan.addDebugChannel(kSludgeDebugScript, "Script", "Script debug level"); | ||
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// check init | ||
debug("SludgeEngine::SludgeEngine"); | ||
} | ||
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SludgeEngine::~SludgeEngine() { | ||
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// Dispose resources | ||
delete _rnd; | ||
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// Remove debug levels | ||
DebugMan.clearAllDebugChannels(); | ||
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// Dispose console | ||
delete _console; | ||
} | ||
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Common::Error SludgeEngine::run() { | ||
// init graphics | ||
initGraphics(640, 480, false); | ||
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// create console | ||
_console = new SludgeConsole(this); | ||
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// debug log | ||
debug("SludgeEngine::init"); | ||
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return Common::kNoError; | ||
} | ||
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} // End of namespace Sludge | ||
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef SLUDGE_H | ||
#define SLUDGE_H | ||
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#include "common/random.h" | ||
#include "engines/engine.h" | ||
#include "gui/debugger.h" | ||
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#include "sludge/console.h" | ||
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namespace Sludge { | ||
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class SludgeConsole; | ||
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struct SludgeGameDescription; | ||
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// debug channels | ||
enum { | ||
kSludgeDebugScript = 1 << 0 | ||
}; | ||
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class SludgeEngine : public Engine { | ||
protected: | ||
// Engine APIs | ||
virtual Common::Error run(); | ||
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public: | ||
SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc); | ||
virtual ~SludgeEngine(); | ||
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int getGameType() const; | ||
const char *getGameId() const; | ||
uint32 getFeatures() const; | ||
Common::Language getLanguage() const; | ||
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const SludgeGameDescription *_gameDescription; | ||
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private: | ||
SludgeConsole *_console; | ||
Common::RandomSource *_rnd; | ||
}; | ||
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} // End of namespace Sludge | ||
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#endif |