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XEEN: Fix monsters starting ranged attacks

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dreammaster committed Jan 10, 2018
1 parent 3956dc4 commit bc29219b16e887acc75428298149531853890a84
Showing with 1 addition and 1 deletion.
  1. +1 −1 engines/xeen/combat.cpp
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@@ -645,7 +645,7 @@ void Combat::setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) {
Party &party = *_vm->_party;
for (int idx = 0; idx < 36; ++idx) {
if (_gmonHit[idx] != -1) {
if (_gmonHit[idx] == -1) {
int result = stopAttack(pt - party._mazePosition);
if (result) {
_monstersAttacking = true;

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