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FULLPIPE: Renames in scene08
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sev- committed Dec 22, 2013
1 parent f8d1633 commit cb411b3
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Showing 3 changed files with 18 additions and 18 deletions.
4 changes: 2 additions & 2 deletions engines/fullpipe/scenes.cpp
Expand Up @@ -146,8 +146,8 @@ Vars::Vars() {
scene08_batuta = 0;
scene08_vmyats = 0;
scene08_clock = 0;
scene08_var01 = 0;
scene08_var02 = 0;
scene08_inArcade = false;
scene08_flyingUp = false;
scene08_var03 = 0;
scene08_var04 = 0;
scene08_var05 = 0;
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4 changes: 2 additions & 2 deletions engines/fullpipe/scenes.h
Expand Up @@ -196,8 +196,8 @@ class Vars {
StaticANIObject *scene08_batuta;
StaticANIObject *scene08_vmyats;
StaticANIObject *scene08_clock;
int scene08_var01;
int scene08_var02;
bool scene08_inArcade;
bool scene08_flyingUp;
int scene08_var03;
int scene08_var04;
int scene08_var05;
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28 changes: 14 additions & 14 deletions engines/fullpipe/scenes/scene08.cpp
Expand Up @@ -38,8 +38,8 @@ namespace Fullpipe {

void scene08_initScene(Scene *sc) {
g_vars->scene08_var06 = 0;
g_vars->scene08_var01 = 0;
g_vars->scene08_var02 = 0;
g_vars->scene08_inArcade = false;
g_vars->scene08_flyingUp = false;
g_vars->scene08_var03 = 0;
g_vars->scene08_batuta = sc->getStaticANIObject1ById(ANI_BATUTA, -1);
g_vars->scene08_vmyats = sc->getStaticANIObject1ById(ANI_VMYATS, -1);
Expand Down Expand Up @@ -141,7 +141,7 @@ void sceneHandler08_enterUp() {

chainObjQueue(g_fp->_aniMan, QU_SC8_FINISH, 1);

g_vars->scene08_var01 = 0;
g_vars->scene08_inArcade = false;
}

void sceneHandler08_winArcade() {
Expand Down Expand Up @@ -172,7 +172,7 @@ void sceneHandler08_arcadeNow() {
void sceneHandler08_resumeFlight() {
g_vars->scene08_var08 = 3;
g_vars->scene08_var04 = -39;
g_vars->scene08_var01 = 1;
g_vars->scene08_inArcade = true;
g_vars->scene08_var07 = 0;
}

Expand Down Expand Up @@ -219,8 +219,8 @@ int sceneHandler08_updateScreenCallback() {

void sceneHandler08_startArcade() {
g_vars->scene08_var06 = 1;
g_vars->scene08_var01 = 1;
g_vars->scene08_var02 = 0;
g_vars->scene08_inArcade = true;
g_vars->scene08_flyingUp = false;
g_vars->scene08_var03 = 0;

getGameLoaderInteractionController()->disableFlag24();
Expand Down Expand Up @@ -326,7 +326,7 @@ void sceneHandler08_badLuck() {

g_fp->setObjectState(sO_StairsUp_8, g_fp->getObjectEnumState(sO_StairsUp_8, sO_NotBroken));

g_vars->scene08_var01 = 0;
g_vars->scene08_inArcade = false;
}

void sceneHandler08_sitDown() {
Expand All @@ -338,7 +338,7 @@ void sceneHandler08_sitDown() {
g_vars->scene08_vmyats->changeStatics2(ST_VMT_MIN);
g_vars->scene08_vmyats->hide();

g_vars->scene08_var01 = 0;
g_vars->scene08_inArcade = false;
g_vars->scene08_var03 = 1;
}

Expand Down Expand Up @@ -391,7 +391,7 @@ void sceneHandler08_calcFlight() {
}

void sceneHandler08_checkEndArcade() {
if (g_vars->scene08_var02) {
if (g_vars->scene08_flyingUp) {
int x = g_fp->_aniMan->_ox;
int y = g_vars->scene08_var08 + g_fp->_aniMan->_oy;

Expand Down Expand Up @@ -436,7 +436,7 @@ int sceneHandler08(ExCommand *cmd) {
g_vars->scene08_vmyats->setOXY(382, 703);
g_vars->scene08_vmyats->_priority = 29;
g_vars->scene08_vmyats->_callback2 = sceneHandler08_pushCallback;
g_vars->scene08_var01 = 1;
g_vars->scene08_inArcade = true;
break;

case MSG_SC8_ARCADENOW:
Expand All @@ -449,7 +449,7 @@ int sceneHandler08(ExCommand *cmd) {

case MSG_SC8_GETHIMUP:
g_vars->scene08_var08 = 0;
g_vars->scene08_var02 = 1;
g_vars->scene08_flyingUp = true;
break;

case MSG_STARTARCADE:
Expand All @@ -458,7 +458,7 @@ int sceneHandler08(ExCommand *cmd) {

case 29:
if (g_vars->scene08_var06) {
if (g_vars->scene08_var01) {
if (g_vars->scene08_inArcade) {
sceneHandler08_airMoves();
break;
}
Expand Down Expand Up @@ -504,7 +504,7 @@ int sceneHandler08(ExCommand *cmd) {
g_fp->_floaters->update();

if (g_vars->scene08_var06) {
if (g_vars->scene08_var01)
if (g_vars->scene08_inArcade)
sceneHandler08_calcFlight();
} else {
Movement *mov = g_fp->_aniMan->_movement;
Expand All @@ -521,7 +521,7 @@ int sceneHandler08(ExCommand *cmd) {
g_fp->startSceneTrack();
}

if (g_vars->scene08_var02)
if (g_vars->scene08_flyingUp)
sceneHandler08_checkEndArcade();

if (g_vars->scene08_var05 > 0) {
Expand Down

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