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NEVERHOOD: Clean up Module1300 (like the ones before)
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johndoe123 authored and wjp committed May 8, 2013
1 parent 097f1f2 commit ee7d47c
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Showing 3 changed files with 199 additions and 267 deletions.
8 changes: 5 additions & 3 deletions engines/neverhood/gamemodule.cpp
Expand Up @@ -305,6 +305,8 @@ void GameModule::startup() {
// Enable all locations
for (int i = 0; i < 6; i++)
setSubVar(V_TELEPORTER_DEST_AVAILABLE, i, 1);
//setGlobalVar(V_PROJECTOR_LOCATION, 4);
setGlobalVar(V_KEYDOOR_UNLOCKED, 1);
// <<<DEBUG

#if 1
Expand All @@ -315,9 +317,9 @@ void GameModule::startup() {
//DEBUG<<<
*/

_vm->gameState().which = 3;
_vm->gameState().sceneNum = 0;
createModule(1200, -1);
_vm->gameState().which = 5;
_vm->gameState().sceneNum = 6;
createModule(1300, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
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