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GRAPHICS: Improve TTF rendering on transparent surfaces. #2748
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Where do those formula come from?
My understanding of color blending is that it should be:
This also means there is no need for a special case if
dA
is 0.And you can of course optimise that code a bit by computing
dAn * (1.0 - sAn)
only once instead of 6 times.There was a problem hiding this comment.
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Mostly followed suit with managed_surface.cpp:487-490
Figured if case for dA is 0 might be better to avoid calculations, but perhaps not.
Destination alpha... I just wasn't sure the best call.
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OK, looking at https://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
If I'm understanding it correctly, what I used would be correct for dA being 255, but not complete enough for any other value.
I'll take another swing at this.
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Yep, the suggested code was great.
I went with calculating a normalized output alpha and converting that to a byte at the end.
I thought it would be a little more clear to anyone reading the code.