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OpenGL 3 heightmap based terrain generator and renderer

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sealj553/glterrain

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glterrain

Uses simplex fractal noise to make a heightmap and tesselates it into a mesh. Uses OpenGL 3.

Dependencies:

  • OpenGL
  • GLEW
  • GLFW
  • SOIL

Uses:

Screenshot: screenshot

TODO:

  • Add basic chunking
  • Fix normals at chunk boundaries
  • Implement dynamic chunking based on camera location
  • Implement simple LOD (Level of Detail) based on camera distance
  • Implement frustum culling of chunks

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OpenGL 3 heightmap based terrain generator and renderer

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