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Releases: seedee/SDHLT

SDHLT v1.2.0

11 Jul 18:44
35c2514
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Changed

  • Add studiomodel shadows with 3 shadow modes and -nostudioshadow
  • Add info_portal and info_leaf
  • Add info_minlights and % texture flag
  • Add -pre25, increase -limiter default to 255
  • Increase -bounce to min 12 if using -expert
  • Enable -wadautodetect by default
  • Reformatted texture-related logging to look like resgen
  • Add CMake config and Makefile

Fixed

  • Potential buffer overrun in PushWadPath

Full Changelog: v1.1.2...v1.2.0

SDHLT v1.1.2

09 Sep 02:05
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Changed

  • Reasons for skipping portal file optimisation process are more detailed

Fixed

  • Fatal errors replaced with generic log messages when skipping optimisation of portal file

Full Changelog: v1.1.1...v1.1.2

SDHLT v1.1.1

27 Aug 06:44
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Changed

  • Portal file optimisation process more streamlined. Separate .prt file is no longer created, instead the same one is optimised after VIS compilation
  • Automatic embedding of tool texture WAD file is hard-coded again due to lazy mappers
  • -chart parameter now enabled by default.

Fixed

  • Bug with -worldextent CSG parameter, where the default map size was +/-2048

Full Changelog: v1.1.0...v1.1.1

SDHLT v1.1.0

04 Jul 18:34
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Added

  • -worldextent CSG parameter. Extends map geometry limits beyond +/-32768
  • Optimised portal file workflow for J.A.C.K, allowing import of .prt file into the editor directly after BSP compilation
  • Higher resolution image textures to tool texture WAD file