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Update README.md
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septag committed Sep 23, 2019
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8 changes: 5 additions & 3 deletions README.md
Expand Up @@ -169,9 +169,11 @@ The blocks are composed of a uint32_t fourcc code + uint32_t variable defining t
- `DATA`: binary (byte-code) data for the shader stage
- `REFL`: Reflection data for the shader stage
- `struct sgs_chunk_refl`: reflection data header
- `struct sgs_refl_input[]`: array of vertex-shader input attributes, if exists (see `sgs_chunk_refl` for number of inputs)
- `struct sgs_refl_uniform_buffer[]`: array of uniform buffer objects, if exists (see `sgs_chunk_refl` for number of uniform buffers)
- `struct sgs_refl_texture[]`: array of texture objects, if exists (see `sgs_chunk_refl` for number of textures)
- `struct sgs_refl_input[]`: array of vertex-shader input attributes (see `sgs_chunk_refl` for number of inputs)
- `struct sgs_refl_uniform_buffer[]`: array of uniform buffer objects (see `sgs_chunk_refl` for number of uniform buffers)
- `struct sgs_refl_texture[]`: array of texture objects (see `sgs_chunk_refl` for number of textures)
- `struct sgs_refl_texture[]`: array of storage image objects (see `sgs_chunk_refl` for number of storage images)
- `struct sgs_refl_buffer[]`: array of storage buffer objects (see `sgs_chunk_refl` for number of storage buffers)

### MSVC integration

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