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No WebGL 2.0 context available. Falling back to WebGL 1.0
THREE.WebGLRenderer: WEBGL_depth_texture extension not supported.
%ccore:schema:warn %cUnknown property `multiview` for component/system `undefined`.%c color: orange color: inherit color: orange
Using Non-VR bindings.
Batching requires WebGL 2. Disabling batching.
Hub ID: Wfndnas
Reticulum @ jolly-sorcerer.reticulum.io: v1.0.20200724214129 on earth
Phoenix Socket URL: wss://jolly-sorcerer.reticulum.io:443
Janus host: agitated-elf.reticulum.io:443
Scene URL: https://uploads-prod.reticulum.io/files/128e210e-2f20-4dab-846d-a4282333e77b.bin
THREE.GLTFLoader: Duplicating UVs to support aoMap.
THREE.WebGLRenderer: Texture has been resized from (1280x720) to (1024x512).
[three-pathfinding]: Use THREE.BufferGeometry, not THREE.Geometry, to create zone.
[traverseMeshesAndAddShapes]collision not found in scene
[traverseMeshesAndAddShapes]mesh contains high triangle density region
[traverseMeshesAndAddShapes]mesh density exceeded, using floor plan only
THREE.WebGLRenderer: Texture has been resized from (26x22) to (16x16).
THREE.WebGLRenderer: Texture has been resized from (118x94) to (64x64).
Using microphone: undefined
THREE.WebGLRenderer: OVR_multiview2 extension not supported.
Using VR bindings.
THREE.GLTFLoader: Duplicating UVs to support aoMap.
Unknown error occurred while attempting to connect to networked scene.
Using Non-VR bindings.
Releasing uncached gltf https://uploads-prod.reticulum.io/files/128e210e-2f20-4dab-846d-a4282333e77b.bin
Releasing uncached gltf /Wfndnas/objects.gltf
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: