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4K issues with window content #27518
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Building latest master (ab5c241), I was unable to reproduce this on my Ubuntu on Wayland setup (20.04) using my 4k (3840*2160), GNOME Shell 3.36.4. I also had no issues at larger sizes (via multi monitor). Then I tried with UI scaling (I normally run at 100% scale, despite my 4k screens), and I got rendering errors similar to described here at 200% scaling, and crashes and rendering errors when at 300%. Edit: I should add that this is not strictly a rendering bug. All the links/buttons click where they appear to be, so its general UI scaling, not strictly visual issue. Edit again: |
We don't support live DPI changes. You need to restart. For wayland specific issues, we need to figure out if it's a winit/glutin problem or a servo issue. |
@paulrouget I was able to produce the same issue I reported above in a an unrelated rust application which uses winit (one of my own projects), so I do not think the issue I reported is a servo issue. |
Huh. This also happens to me while using searX. Perhaps it's a Rust issue? |
Likely winit on wayland. |
Laptop: XPS 9350, 4K 3200x1800, Intel GPU 620.
Software: Mutter + GNOME Shell 3.36.4
Servo: 2020-08-06 tarball Linux x64
Session: Wayland
Application first run:
Resize to half-screen:
Fullscreen resize:
Reproducible all the time.
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