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closes dialogic-godot#657 build error for DialogSharp.cs
When building a Godot Mono 3.4 project using the library a build error occurs: `\addons\dialogic\Other\DialogicSharp.cs(16,102): Optional parameters must appear after all required parameters` Made set a default parameter for `dialogScenePath` so that ordering rules for C# are respected and the library builds when used in a project. See C# documentation for more details: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/named-and-optional-arguments
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