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Remove unnecessary access modifiers
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setchi committed Jan 15, 2020
1 parent b540dc0 commit 2212636
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Showing 51 changed files with 51 additions and 51 deletions.
2 changes: 1 addition & 1 deletion Assets/FancyScrollView/Examples/Sources/01_Basic/Cell.cs
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namespace FancyScrollView.Example01
{
public class Cell : FancyCell<ItemData>
class Cell : FancyCell<ItemData>
{
[SerializeField] Animator animator = default;
[SerializeField] Text message = default;
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namespace FancyScrollView.Example01
{
public class Example01 : MonoBehaviour
class Example01 : MonoBehaviour
{
[SerializeField] ScrollView scrollView = default;

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namespace FancyScrollView.Example01
{
public class ItemData
class ItemData
{
public string Message { get; }

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namespace FancyScrollView.Example01
{
public class ScrollView : FancyScrollView<ItemData>
class ScrollView : FancyScrollView<ItemData>
{
[SerializeField] Scroller scroller = default;
[SerializeField] GameObject cellPrefab = default;
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2 changes: 1 addition & 1 deletion Assets/FancyScrollView/Examples/Sources/02_FocusOn/Cell.cs
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namespace FancyScrollView.Example02
{
public class Cell : FancyCell<ItemData, Context>
class Cell : FancyCell<ItemData, Context>
{
[SerializeField] Animator animator = default;
[SerializeField] Text message = default;
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namespace FancyScrollView.Example02
{
public class Context
class Context
{
public int SelectedIndex = -1;
public Action<int> OnCellClicked;
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namespace FancyScrollView.Example02
{
public class Example02 : MonoBehaviour
class Example02 : MonoBehaviour
{
[SerializeField] ScrollView scrollView = default;
[SerializeField] Button prevCellButton = default;
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namespace FancyScrollView.Example02
{
public class ItemData
class ItemData
{
public string Message { get; }

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namespace FancyScrollView.Example02
{
public class ScrollView : FancyScrollView<ItemData, Context>
class ScrollView : FancyScrollView<ItemData, Context>
{
[SerializeField] Scroller scroller = default;
[SerializeField] GameObject cellPrefab = default;
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namespace FancyScrollView.Example03
{
public class Cell : FancyCell<ItemData, Context>
class Cell : FancyCell<ItemData, Context>
{
[SerializeField] Animator animator = default;
[SerializeField] Text message = default;
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namespace FancyScrollView.Example03
{
public class Context
class Context
{
public int SelectedIndex = -1;
public Action<int> OnCellClicked;
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namespace FancyScrollView.Example03
{
public class Example03 : MonoBehaviour
class Example03 : MonoBehaviour
{
[SerializeField] ScrollView scrollView = default;

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namespace FancyScrollView.Example03
{
public class ItemData
class ItemData
{
public string Message { get; }

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namespace FancyScrollView.Example03
{
public class ScrollView : FancyScrollView<ItemData, Context>
class ScrollView : FancyScrollView<ItemData, Context>
{
[SerializeField] Scroller scroller = default;
[SerializeField] GameObject cellPrefab = default;
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namespace FancyScrollView.Example04
{
public class Background : MonoBehaviour, IPointerClickHandler
class Background : MonoBehaviour, IPointerClickHandler
{
[SerializeField] Image background = default;
[SerializeField] ScrollView scrollView = default;
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namespace FancyScrollView.Example04
{
[ExecuteInEditMode]
public class Cell : FancyCell<ItemData, Context>
class Cell : FancyCell<ItemData, Context>
{
[SerializeField] Animator scrollAnimator = default;
[SerializeField] Animator selectAnimator = default;
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namespace FancyScrollView.Example04
{
public class Context
class Context
{
public int SelectedIndex = -1;

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namespace FancyScrollView.Example04
{
public class Example04 : MonoBehaviour
class Example04 : MonoBehaviour
{
[SerializeField] ScrollView scrollView = default;
[SerializeField] Button prevCellButton = default;
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namespace FancyScrollView.Example04
{
public class ItemData
class ItemData
{
public string Message { get; }

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namespace FancyScrollView.Example04
{
public class ScrollView : FancyScrollView<ItemData, Context>
class ScrollView : FancyScrollView<ItemData, Context>
{
[SerializeField] Scroller scroller = default;
[SerializeField] GameObject cellPrefab = default;
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namespace FancyScrollView.Example05
{
public class Background : MonoBehaviour, IPointerClickHandler
class Background : MonoBehaviour, IPointerClickHandler
{
[SerializeField] Image background = default;
[SerializeField] ScrollView scrollView = default;
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2 changes: 1 addition & 1 deletion Assets/FancyScrollView/Examples/Sources/05_Voronoi/Cell.cs
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namespace FancyScrollView.Example05
{
[ExecuteInEditMode]
public class Cell : FancyCell<ItemData, Context>
class Cell : FancyCell<ItemData, Context>
{
[SerializeField] Animator scrollAnimator = default;
[SerializeField] Animator selectAnimator = default;
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namespace FancyScrollView.Example05
{
public class Context
class Context
{
public int SelectedIndex = -1;

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namespace FancyScrollView.Example05
{
public class Example05 : MonoBehaviour
class Example05 : MonoBehaviour
{
[SerializeField] ScrollView scrollView = default;
[SerializeField] Button prevCellButton = default;
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namespace FancyScrollView.Example05
{
public class ItemData
class ItemData
{
public string Message { get; }

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namespace FancyScrollView.Example05
{
public class ScrollView : FancyScrollView<ItemData, Context>
class ScrollView : FancyScrollView<ItemData, Context>
{
[SerializeField] Scroller scroller = default;
[SerializeField] GameObject cellPrefab = default;
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namespace FancyScrollView.Example06
{
public class Context
class Context
{
public int SelectedIndex = -1;
public Action<int> OnCellClicked;
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namespace FancyScrollView.Example06
{
public class Example06 : MonoBehaviour
class Example06 : MonoBehaviour
{
[SerializeField] ScrollView scrollView = default;
[SerializeField] Text selectedItemInfo = default;
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namespace FancyScrollView.Example06
{
public class ItemData
class ItemData
{
public string Message { get; }

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namespace FancyScrollView.Example06
{
public class ScrollView : FancyScrollView<ItemData, Context>
class ScrollView : FancyScrollView<ItemData, Context>
{
[SerializeField] Scroller scroller = default;
[SerializeField] GameObject cellPrefab = default;
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namespace FancyScrollView.Example06
{
public class SlideScreenTransition : MonoBehaviour
class SlideScreenTransition : MonoBehaviour
{
[SerializeField] RectTransform targetTransform = default;
[SerializeField] GraphicRaycaster graphicRaycaster = default;
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namespace FancyScrollView.Example06
{
public class Tab : FancyCell<ItemData, Context>
class Tab : FancyCell<ItemData, Context>
{
[SerializeField] Animator animator = default;
[SerializeField] Text message = default;
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namespace FancyScrollView.Example06
{
public class Window : MonoBehaviour
class Window : MonoBehaviour
{
[SerializeField] SlideScreenTransition transition = default;

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namespace FancyScrollView.Example07
{
public enum Alignment
enum Alignment
{
Upper,
Middle,
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namespace FancyScrollView.Example07
{
public class Cell : FancyScrollRectCell<ItemData, Context>
class Cell : FancyScrollRectCell<ItemData, Context>
{
[SerializeField] Text message = default;
[SerializeField] Image image = default;
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namespace FancyScrollView.Example07
{
public class Context : FancyScrollRectContext
class Context : FancyScrollRectContext
{
public int SelectedIndex = -1;
}
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namespace FancyScrollView.Example07
{
public class Example07 : MonoBehaviour
class Example07 : MonoBehaviour
{
[SerializeField] ScrollView scrollView = default;
[SerializeField] InputField paddingTopInputField = default;
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namespace FancyScrollView.Example07
{
public class ItemData
class ItemData
{
public string Message { get; }

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namespace FancyScrollView.Example07
{
public class ScrollView : FancyScrollRect<ItemData, Context>
class ScrollView : FancyScrollRect<ItemData, Context>
{
[SerializeField] float cellSize = 100f;
[SerializeField] GameObject cellPrefab = default;
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namespace FancyScrollView.Example08
{
public enum Alignment
enum Alignment
{
Upper,
Middle,
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namespace FancyScrollView.Example08
{
public class Cell : FancyGridViewCell<ItemData, Context>
class Cell : FancyGridViewCell<ItemData, Context>
{
[SerializeField] Text message = default;
[SerializeField] Image image = default;
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namespace FancyScrollView.Example08
{
public class Context : FancyGridViewContext
class Context : FancyGridViewContext
{
public int SelectedItemIndex = -1;
}
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namespace FancyScrollView.Example08
{
public class Example08 : MonoBehaviour
class Example08 : MonoBehaviour
{
[SerializeField] GridView gridView = default;
[SerializeField] InputField paddingTopInputField = default;
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namespace FancyScrollView.Example08
{
public class GridView : FancyGridView<ItemData, Context>
class GridView : FancyGridView<ItemData, Context>
{
class CellGroup : DefaultCellGroup { }

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