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bug: vid_restart with external textures (windowed to/from fullscreen) #28
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@ericwa, @andrei-drexler: any insight? |
This should do it: diff --git a/Quake/gl_model.c b/Quake/gl_model.c
index fe8ac6a..001f38c 100644
--- a/Quake/gl_model.c
+++ b/Quake/gl_model.c
@@ -612,7 +612,7 @@ void Mod_LoadTextures (lump_t *l)
if (data)
tx->fullbright = TexMgr_LoadImage (loadmodel, filename2, fwidth, fheight,
- SRC_RGBA, data, filename, 0, TEXPREF_MIPMAP | extraflags );
+ SRC_RGBA, data, filename2, 0, TEXPREF_MIPMAP | extraflags );
}
else //use the texture from the bsp file
{ |
sezero
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Jul 18, 2022
Patch from Andrei Drexler. Reference issue: #28.
Oh boy, it's always been there I guess. Patch is in, thanks! |
alexey-lysiuk
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to alexey-lysiuk/quakespasm-exp
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Aug 6, 2022
Patch from Andrei Drexler. Reference issue: sezero/quakespasm#28. (cherry picked from commit ec57aa9)
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version: latest release
After a toggle between window/fullscreen which uses vid_restart external textures with _glow or _luma overbright textures (see below images)
tested using QRP textures
The text was updated successfully, but these errors were encountered: