Skip to content

Commit

Permalink
refactor(VideoProcessing): Added GPUImage to project
Browse files Browse the repository at this point in the history
  • Loading branch information
gevorg94 committed Nov 18, 2016
1 parent 52c9704 commit 1ca61dd
Show file tree
Hide file tree
Showing 27 changed files with 2,987 additions and 79 deletions.
219 changes: 141 additions & 78 deletions ios/RNVideoProcessing.xcodeproj/project.pbxproj

Large diffs are not rendered by default.

Binary file not shown.
2,609 changes: 2,609 additions & 0 deletions ios/RNVideoProcessing/GPUImage.xcodeproj/project.pbxproj

Large diffs are not rendered by default.

@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0700"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BC552B361558C6F4001F3FFA"
BuildableName = "Documentation"
BlueprintName = "Documentation"
ReferencedContainer = "container:GPUImage.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BC552B361558C6F4001F3FFA"
BuildableName = "Documentation"
BlueprintName = "Documentation"
ReferencedContainer = "container:GPUImage.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
@@ -0,0 +1,81 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0700"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BCF1A33314DDB1EC00852800"
BuildableName = "libGPUImage.a"
BlueprintName = "GPUImage"
ReferencedContainer = "container:GPUImage.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BCF1A34314DDB1EC00852800"
BuildableName = "GPUImageTests.octest"
BlueprintName = "GPUImageTests"
ReferencedContainer = "container:GPUImage.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BCF1A33314DDB1EC00852800"
BuildableName = "libGPUImage.a"
BlueprintName = "GPUImage"
ReferencedContainer = "container:GPUImage.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0700"
version = "2.0">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BCE209E41943F20C002FEED8"
BuildableName = "GPUImage.framework"
BlueprintName = "GPUImageFramework"
ReferencedContainer = "container:GPUImage.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = ""
selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugXPCServices = "NO"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BCE209E41943F20C002FEED8"
BuildableName = "GPUImage.framework"
BlueprintName = "GPUImageFramework"
ReferencedContainer = "container:GPUImage.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
customArchiveName = "GPUImage"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
Expand Up @@ -2,6 +2,5 @@
#define RNVideoProcessing_Bridging_Header_h

#import "RCTBridgeModule.h"
#import "GPUImage.h"

#endif /* RNVideoProcessing_Bridging_Header_h */
12 changes: 12 additions & 0 deletions ios/RNVideoProcessing/RNVideoProcessing.h
@@ -0,0 +1,12 @@
//
// RNVideoProcessing.h
// RNVideoProcessing
//

#ifndef RNVideoProcessing_h
#define RNVideoProcessing_h

#import "RNTrimmerView.h"
#import "GPUImage.h"

#endif /* RNVideoProcessing_h */
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.

0 comments on commit 1ca61dd

Please sign in to comment.