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Changes the missile AI to lead targets for the game Star Valor

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Star Valor Predictive Missile

An BepInEx plugin for Star Valor.

Changes the missile AI to lead targets and spaces missiles apart when fired at larger targets.


Installing Plugins

These mods require the BepInEx mod framework. Install the latest 5.x (x86) release, see here for instructions: BepinEx

Important: Star Valor is a 32-bit application. Make sure you choose the 32-bit version of BepinEx.

After installing BepInEx, download the latest release of the plugin (the .dll file) from the link below and put it in the BepInEx/plugins folder inside of your Star Valor game directory.

  • As with all mods, make sure to back up your save game before trying a new mod.
  • Only download mods from reliable sources: as with everything on the internet, be careful.

After installing, if your mods don't work, try the following:

Navigate to the where you installed BepinEx, and open doorstop_config.ini with a text editor

Change "ignoreDisableSwitch=false" to "ignoreDisableSwitch=true"


Predictive Missile Mod Usage

  • By default all missiles (both yours and NPCs) will use the new missile aiming logic.

  • There are options in the config file to disable the missile aiming for NPCs and to disable missile spacing.


Developer : How to Build & Customize

Minimum Requirement :

Dependencies

This library project depends on several NuGet packages and a directly referred assembly/.dll file. While the NuGet packages are auto-resolved and auto-restored by Visual Studio, the assembly is not. The assembly is from :

  • Assembly-CSharp.dll from the game's Star Valor_Data\Managed\ folder

The project is configured to looks for the required assembly inside <.csproj root folder>..\..\Libraries\Assembly-CSharp.dll folder. You can fulfill those dependencies simply by copying the file into it.

Consult the build/Visual Studio error message or the .csproj file for the full list of the required dependencies.

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Changes the missile AI to lead targets for the game Star Valor

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