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[DEPRECATED] 0.6.0 Prime-time Test R2

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@sharkyh20 sharkyh20 released this 12 Jan 02:20
· 166 commits to master since this release

As of September 2020, please use K2VR's newer maintained version K2EX.

Info found here and help is still on the same discord: https://k2vr.tech

Hotfix R2:

  • Added in more logging to diagnose issues
  • Fixed potential Segfault when McAfee accosted K2VR (Still need to disable the AV though)
  • Fixed the arrow not showing up/updating upon first opening of K2VR
  • INPUT: Fixed for now. Latest Steam Update killed it with the new, new way it handles input. By ignoring anything's new system manifest that wasn't opened through Steam (WHAT). I added in a way to check if it's failing due to switching to legacy input, and just use that instead. This effectively means all that work I did to integrate the new system was sort of meaningless until they fix it, in which case: thank you Valve, very cool.

There will likely be bugs here, as this build is intended to stabilize the recently added features

Greetings to all, I decided not to do a 0.5.11 build after all - as having parity between both the beta and 'old' builds would be a hell of a lot easier - any fixes for each system would have to be duplicated across two entirely different codebases in order to do the same thing... which would be phased out anyway.

The purpose of this build is to test both the integration of PSMoveService with a larger userbase, and to also get some of the fixes for the Kinect side stuff to that same userbase. There will probably be a few more updates to this release over the next week or so while all the bugs are ironed out - but hopefully, this should nearly conclude Phase 1 of the RGB tracking update.

Basic Instructions until I make a video can be found here: https://write.as/fli1tpnmx6lru.md

Changelog:

  • All of the PSMoveService Integration Stuff from r3 and below: https://github.com/sharkyh20/KinectToVR/releases/tag/a0.6.0-r3
  • Virtual Hips Settings
    • Multiple options to accommodate for those with only two foot trackers
      • Split into Standing, Sitting and Lying mode
      • Can follow directly under the head, or stay above the feet
      • Rotation based off of the HMD
      • Cutoffs for each height currently manually entered - potential automatic calibration sometime soon
  • Fixed numerous crashes in Adv Trackers tab
  • Fixed undefined behaviour for string to detect the action-manifest - which may actually have been causing many issues with lost input :P
  • HUGE: Kinect now fully migrated over to new independant tracking system - no longer directly hardcoded to update with Joints.
    • Potentially fixed bug with wrong rotation/position for the Kinect Arrow (And other devices as a consequence)
      • If still suffering from this issue, make sure to go to the Adv Trackers tab after spawning your trackers, and press the 'Calibrate VR Offset' button - which should fix the issue.