You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 30, 2019. It is now read-only.
Utilities.LoadLibrary is using the underlying function LoadPackageLibrary on W8 Metro that can be loaded from kernel.dll but is only certified on WP8.1 when loaded from PhoneAppModelHost.dll (as stated in "Supported Win32 APIs for Windows Phone 8")
So for this single function, we cannot share the same code between W8 and WP8, but as this function is currently only used by a desktop assembly (Direct3D11 effects), we can move it to this assembly instead.
The text was updated successfully, but these errors were encountered:
This method is used in SharpDX.D3DCompiler.D3D as well, so it may not be possible to move it to a different assembly, however it is used only for Desktop platforms - so I think we can remove it with #ifdef from all builds except Desktop - net20 and net40.
Utilities.LoadLibrary is using the underlying function
LoadPackageLibrary
on W8 Metro that can be loaded fromkernel.dll
but is only certified on WP8.1 when loaded fromPhoneAppModelHost.dll
(as stated in "Supported Win32 APIs for Windows Phone 8")So for this single function, we cannot share the same code between W8 and WP8, but as this function is currently only used by a desktop assembly (Direct3D11 effects), we can move it to this assembly instead.
The text was updated successfully, but these errors were encountered: