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Localization templates and Spanish localization #22
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NeonKnightOA
commented
Mar 6, 2022
- Spanish localization for v469
- Localization templates for v436 (ANSI-based) and v469 (UTF-8 with BOM).
Hey, thanks, this is amazing. I have to ask though; how are these used? How does one, as a mod author, package these files in such a way that either 436 or 469 makes use of them? Is that something 469 supports? Or would we need two distributions for 436 and 469? And I assume on the client side, these would still end up in the |
Well, v469 has a command (coming from the UE2 games) called DumpInt, that generates automatically the .int files. This command isn't present in v436 and v451. The files should be moved to System. As for the other question, during my localization fixes we found that some characters weren't rendered properly in the ANSI-encoded localizations, so we switched in v469 to Unicode (more precisely UTF-8 with BOM). Considering the OldU patches are supporting 15 languages at the moment, we eventually needed the switch. Nevertheless, your mod is also played using v436/v451, so I also did templates for those old editions. The decision on which version should be used is yours. Then again, I don't know the exact way, you may have to ask in the OldUnreal forums or the Discord channel. |
Here's the answer I was given by Anthrax on the official OldUnreal Discord channel:
So, what files should be kept in this PR? |
In the end, by recommendation of Anthrax, I've decided to just leave the ANSI files for compatibility, and delete the UTF-8-BOM files; therefore the mod should work with the v436-v469 version range. Therefore in this commit there are:
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…h files - Spanish localization for v469 - Localization templates for v436 (ANSI-based) and v469 (UTF-8 with BOM). Removed the UTF-8 files and left only the ANSI files. EOF conversion (LF -> CRLF) for MonsterHunt.* in order to improve compatibility with Windows systems. Lines removed so the files could be committed.
Thanks @NeonKnightOA, this is great. If you have no other changes you'd like to make, I can merge this. |
Go on! |
WAIT! There's one, little more change, now that I remembered! |
There. This last change will guarantee that the mod shows in the Advanced Options menu. Go on! |