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Teyvat Travel Guide Wiki

shrineofmaya edited this page Nov 23, 2023 · 6 revisions

Introduction

This wiki contains information on all the included features of the Teyvat Travel Guide module for PF2e. Actors, Scenes, Items, and Journals, are included in the importable Adventure Document for easy distribution of the content via Foundry. Most of the features from the rules document are automated, and care was taken to ensure that many of Foundry and the PF2e game system's features are utilized effectively to make playing with these homebrew rules as smooth of an experience as possible and reduce GM and player burden to remember all of the rules.

Notable Automated Functions

  • Elemental Reactions
    • Triggered via damage rolls against creatures with one of the 7 included Elemental Status effects.
    • Includes automated actors for Dendro Cores and Crystalline Shards from Bloom and Crystallize reactions, respectively.
    • Secondary effects like the Frozen condition, persistent damage conditions for Burning/Electro-Charged, automatically scaling weakness to physical damage from Superconduct, etc.
  • Creature abilities and effects
    • Includes effects that can be incremented/decremented for creatures with "stack" mechanics from elemental shields or armor (Slimes, Lawachurls, Fatui Skirmishers, etc)
    • Abilities that self-inflict an Elemental Status effect also automatically apply the Elemental Status when the ability is used.

How does the automation work?

The automation for Elemental Reactions in this module function through a complicated web of interconnected rule elements known as ephemeral effects. These ephemeral effects are found on every single Elemental Status effect included in the module, and predicate off of relevant elemental traits and damage types that would trigger Elemental Reactions with that element. This makes it very easy to automatically trigger the additional effects of Elemental Reactions when rolling damage against a creature. All you need to do is make sure the target has the proper elemental status effect, the triggering effect has the proper traits or damage types, and the extra damage dice or other effects of the Elemental Reaction will automatically appear in the damage card in the chat window.

Included Content

Scenes

A single test scene that includes placed tokens for every creature in the module can be found in this folder. This scene will continuously update as more creatures are added.

Actors

All of the creatures in the Teyvat Travel Guide can be found in the actors tab, organized into subfolders sorted by creature family and type. Every creature has all of their statistics, strikes, abilities, effects, inventories, and flavor/descriptive text included in their NPC sheet.

Notably, a folder for Elemental Reactions is included. It only includes the Elemental Shard and Dendro Core of the Crystallize and Bloom Reactions, respectively. Though these are not creatures, I did find that making these into actors makes it much easier to automate their effects. The Dendro Core, for example, has "Strikes" that can quickly roll the damage for the relevant Elemental Reactions the Dendro Core can be involved in, and a series of roll option checkboxes to scale the damage appropriately to a creature's Elemental Mastery. This also allows the Dendro Core to be separately targeted by attacks and effects, which can trigger the automation for its secondary Elemental Reactions.

Journal

The journal tab contains a single journal entry, which only contains a link to the Scribe with all the up to date rules and setting information, which can also be found here.

Compendium Packs

The compendium packs tab contains an adventure document that can be used to import all the above actors, scenes, and journals. It provides a brief description of the module and item count for all of the above content in each category. The bulk of the automation for everything in this module can be found in the rest of the included item compendiums. The following is how these items are categorized and organized into separate compendiums and folders.

Creature Ability Effects

This compendium contains automation effects for the abilities of every applicable creature in the Teyvat Travel Guide, sorted by creature family and type. Generally, you wont have to grab items from this folder, unless you accidentally delete a creatures ability, as every creature has their ability effects directly linked on their sheet.

Elemental Reaction Effects

This compendium contains a few items that automate the effects of certain Elemental Reactions that have a persistent duration, such as the persistent damage from Burning and Electro-Charged, the temporary Hit Points and resistances granted by Crystalline Shards, the scaling weakness to physical damage granted by Superconduct, the bonus damage from Catalyze, and the Off-guard and Stunned condition granted by the Frozen condition. Similarly to the above effects, you generally won't have to grab items from this folder to apply to creatures, as the relevant Elemental Reactions will automatically include a link to these items in the damage card in the chat window for easy drag and drop access onto creatures.

Elemental Reactions

This compendium contains both the actual functional automation effects for every single Elemental Reaction in the 'Automation Effects' subfolder, and Elemental Reaction items for quick reference to the rules text for every Elemental Reaction with no functional automation. You generally do not have to apply the automation effects directly, unless you are trying to trigger the automation for an Elemental Reaction that is not supported in Foundry yet (e.g. adding the Vaporize Bonus Damage (Pyro) effect to a spellcaster before they cast a Fireball spell targeting multiple creatures with the Wet status, as Elemental Reactions for non-targetable spell damage rolls does not seem to be automatable at this time).

Elements

This compendium contains all 7 of the unique Elemental Status effects from the module, and is crucial to how all the automation functions. These effects will see a lot of use, as per the Teyvat Travel Guide rules, effects with the traits of these elements will apply each of these respective status conditions. As a result, I highly recommend using the Quick Insert - Search Widget module to enable easy access to each Element by being able to search for the name of each respective element and quickly drag and drop it onto a creature, rather than having to navigate through the folder structure every time. Also included in this compendium is a subfolder containing permanent versions of the 7 Elemental Status effects. These are otherwise identical to the 7 in the main folder, except their duration is unlimited rather than 2 rounds and they are labeled as permanent as a reminder to not consume/remove them when triggering Elemental Reactions.

Equipment

This compendium contains actual equipment items found in the module. Art and descriptions and rules text are included for each item. A Mora subfolder is also included that has varying denominations of the currency Mora, if you want to use them as opposed to the standard copper/silver/gold/platinum pieces.

Miscellaneous

All 7 of the elements have their own damage type, though in the case of Pyro, Cryo, and Electro, they are mostly there for symmetry with the other elements, as fire, cold, and electricity are already existing damage types in PF2e. I don't recommend actually using these custom damage types in place of the already existing damage types, as while they will work properly with the creatures included in this supplement, all other creatures will not have compatibility with them (e.g. a creature not from this module that's immune to fire won't be immune to Pyro damage, even though they are synonymous).

Custom traits for every element and new creature type included in this supplement. The elemental traits serve as an important reminder that an effect with said trait applies the associated Elemental Status condition to the affected, as well as triggering the automation mechanics for Elemental Reactions.

Languages are from all 7 nations and a few extras from the world of Teyvat are also included for the sake of player options and monster NPC sheets.

Many creatures have what I call "flavor items" in their inventories that match directly with the items they drop upon death in the actual Genshin Impact game. The actual ingame art and item descriptions are included with these items. They usually do not have any value or functional use other than flavor or worldbuilding, so GMs and players can decide what to do with them.