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Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture
Attempt at recreating stl types like std::string, std::vector, ... with the goal of facing unexpected challenges on the way
C#/WPF tool to convert various mesh types to own binary format
File compression tool that packs files into one .pak file meant to be used as game content
C#/WPF tool to create, modify and visualize particle systems that can be loaded into FluxEngine
Small repository to experiment and create delegates
330 contributions in the last year
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