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  1. Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture

    C++ 12 3

  2. Attempt at recreating stl types like std::string, std::vector, ... with the goal of facing unexpected challenges on the way

    C++

  3. C#/WPF tool to convert various mesh types to own binary format

    C++

  4. File compression tool that packs files into one .pak file meant to be used as game content

    C

  5. C#/WPF tool to create, modify and visualize particle systems that can be loaded into FluxEngine

    C# 2 2

  6. Small repository to experiment and create delegates

    C++

208 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

June 2019

simco50 has no activity yet for this period.

May 2019

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