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A Generic RTS game

The idea of this project is to create a basic framework for an RTS game. Units, Buildings, Resources, etc.

  • DOM UI, interact with the game. Expose and call a function
  • Create objects from map data? Or do it programatically?
  • Implement shared actions / properties (health, movement, speed, etc)
  • Implement a simple action queue for each entity (ie. move, collect resources, move, loop)
  • Basic enemies
  • Camera movements
  • Fog of War?
  • Title and game over screen
  • Adapt for mobile?

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An attempt at making an RTS game in Phaser 3

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