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Bazel icon #8166
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Looks like it was abandoned in #5573 |
For anyone looking into this - It all stopped at SI variants discussion because "I have no authority to decide which variant should be pushed", so I went "one level deeper" to research "other options". Not sure how far SI went with this idea. If there would be a consensus about the outlined or filled variant, then the above SVG's is what I ended up with at that point in time. My personal vote goes for filled variant. Only gaps should be increased by a little bit. |
As we've yet to resolve the issues surrounding allowing variants and their implementation, I think we should proceed with adding one of these regardless. My vote would also go to the filled version as, to me, it's more faithful to the original, using our standard 0.5dp cut-outs. Would you like to submit a PR for that, @dzintars? |
Due to challenges within monochromatic icon requirements I added gaps/cutouts between the elements. Size of the gap was "eyeballed" so that it looks kind of fine for small 16px icons on non-retina screens. (10px gap on 512px scale icon) I didn't found any styleguide, so color was picked from there https://blog.bazel.build/2017/07/05/new-logo-and-homepage.html Outlined version was discarded as it looks terrible on a small icons an overall community favored filled version. Keeping mathematically correct element sizes and corner positions are kind of challenging but current solution is close enough. I even went so far that I modeled icon in 3D software to get accurate projection, but... original icon does not count in real isometry. So I discarded true 3D version of SVG as well. closes: simple-icons#8166
Due to challenges within monochromatic icon requirements I added gaps/cutouts between the elements. Size of the gap was "eyeballed" so that it looks kind of fine for small 16px icons on non-retina screens. (10px gap on 512px scale icon) I didn't found any styleguide, so color was picked from there https://blog.bazel.build/2017/07/05/new-logo-and-homepage.html Outlined version was discarded as it looks terrible on a small icons an overall community favored filled version. Keeping mathematically correct element sizes and corner positions are kind of challenging but current solution is close enough. I even went so far that I modeled icon in 3D software to get accurate projection, but... original icon does not count in real isometry. So I discarded true 3D version of SVG as well. closes: simple-icons#8166
Due to challenges within monochromatic icon requirements I added gaps/cutouts between the elements. Size of the gap was "eyeballed" so that it looks kind of fine for small 16px icons on non-retina screens. (10px gap on 512px scale icon) I didn't found any styleguide, so color was picked from there https://blog.bazel.build/2017/07/05/new-logo-and-homepage.html Outlined version was discarded as it looks terrible on a small icons an overall community favored filled version. Keeping mathematically correct element sizes and corner positions are kind of challenging but current solution is close enough. I even went so far that I modeled icon in 3D software to get accurate projection, but... original icon does not count in real isometry. So I discarded true 3D version of SVG as well. closes: simple-icons#8166
Due to challenges within monochromatic icon requirements I added gaps/cutouts between the elements. Size of the gap was "eyeballed" so that it looks kind of fine for small 16px icons on non-retina screens. (10px gap on 512px scale icon) I didn't found any styleguide, so color was picked from there https://blog.bazel.build/2017/07/05/new-logo-and-homepage.html Outlined version was discarded as it looks terrible on a small icons an overall community favored filled version. Keeping mathematically correct element sizes and corner positions are kind of challenging but current solution is close enough. I even went so far that I modeled icon in 3D software to get accurate projection, but... original icon does not count in real isometry. So I discarded true 3D version of SVG as well. closes: simple-icons#8166
Due to challenges within monochromatic icon requirements I added gaps/cutouts between the elements. Size of the gap was "eyeballed" so that it looks kind of fine for small 16px icons on non-retina screens. (10px gap on 512px scale icon) I didn't found any styleguide, so color was picked from there https://blog.bazel.build/2017/07/05/new-logo-and-homepage.html Outlined version was discarded as it looks terrible on a small icons an overall community favored filled version. Keeping mathematically correct element sizes and corner positions are kind of challenging but current solution is close enough. I even went so far that I modeled icon in 3D software to get accurate projection, but... original icon does not count in real isometry. So I discarded true 3D version of SVG as well. closes: simple-icons#8166
Due to challenges within monochromatic icon requirements I added gaps/cutouts between the elements. Size of the gap was "eyeballed" so that it looks kind of fine for small 16px icons on non-retina screens. (10px gap on 512px scale icon) I didn't found any styleguide, so color was picked from there https://blog.bazel.build/2017/07/05/new-logo-and-homepage.html Outlined version was discarded as it looks terrible on a small icons an overall community favored filled version. Keeping mathematically correct element sizes and corner positions are kind of challenging but current solution is close enough. I even went so far that I modeled icon in 3D software to get accurate projection, but... original icon does not count in real isometry. So I discarded true 3D version of SVG as well. closes: simple-icons#8166
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Official Resources for Icon and Color
From https://blog.bazel.build/2017/07/05/new-logo-and-homepage.html
https://blog.bazel.build/images/bazel-icon.svg
Additional Comments
No response
Contributing
Yes
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