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Audioscope

A collection of audio visualizers true to the sound.

Implemented views:

  • Analytic (Hilbert Scope)

Running

At the project root:

cargo run --release -- config.toml

Audioscope will use your default audio input device, which will most likely be a microphone. If you fiddle with your audio settings enough (e.g. Soundflower on OSX), you can get anything into Audioscope.

You can move the binary elsewhere, but currently, it dynamically loads the shaders, so src/glsl needs to be on the current path.

If you're getting an error like cannot find -lportaudio while building, you need to manually install portaudio.

Additional Documentation

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audio visualizers true to the sound

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  • Rust 55.4%
  • JavaScript 25.4%
  • GLSL 18.3%
  • HTML 0.9%