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- Fixed possible bug that can crash the editor if thing is outside the map. - Changed render_fog_distance default from 1000 to 1500. IMO it looks better. - Added new CVAR render_fog_new_formula: if it's true, then slade will use the new formula for custom fog that doesn't have sector light calculations and it has custom distance (I mean render_fog_distance) if it's false, then slade will use the old formula. slade is always using the old formula when the fog color is default
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