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3.2.0 Beta 4

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@sirjuddington sirjuddington released this 02 Apr 10:17
· 254 commits to master since this release

General

  • Added ability to manually enter the executable path in the 'run' dialog
  • Added the option to ignore 'hidden' files and directories (name starting with '.') when opening a directory
  • Mixin classes are now handled when parsing ZScript
  • Icons handling reworked, now loaded/rendered directly from svg
  • Improved high-DPI scaling and fixed some related issues (thanks @MP2E)
  • Updated ZDoom language definitions (thanks @Blue-Shadow)
  • Added new 'Boom + MBF' port configuration
  • Added support for UMAPINFO (entry type and text language)
  • Fixed various issues with handling non-ASCII filenames and paths in Windows
  • Various fixes for macOS (thanks @alexey-lysiuk)
  • Fixed start page 'create archive' links (thanks @kevans91)
  • Fixed endianness support on FreeBSD (thanks @danfe)

Resource Editor

  • Added the option to display entries as a flat list instead of a tree for archives with directories (ie. how it worked in 3.1.x and earlier)
  • Added ability to bookmark directories again
  • Can no longer create entries with duplicate names in zip archives
  • The 'Close' and 'Save' actions will now affect just the current tab (rather than the 'current' archive)
  • Added shortcut key to save the current entry (Ctrl+Alt+S)
  • Added new ZDoom TEXTUREx cleanup operations for removing duplicate iwad textures, redundant single-patch textures and unused textures (in the maintenance menu) (thanks @ill)
  • Added 'Import Directory' action to import a directory and all its contents to the current archive
  • Selecting 'Open in New Tab' for an archive will now open it in a new tab as expected
  • A warning is now shown when trying to save an archive if its file has been modified externally
  • Fixed Jaguar textures loading incorrectly (thanks @viciious)
  • Fixed audio metadata text not appearing
  • Fixed gfx editing tools not working (on Windows)
  • Fixed buffer overflow when loading FON2 gfx
  • Fixed various issues with the entry tree view
  • Fixed importing text-based palette formats (JASC, GIMP, CSV)

Texture Editor

  • Added support for advanced placeholders when renaming multiple textures, same as for entries
  • The 'Texture' menu should now correctly show again when a texture editor tab is open
  • Fixed duplicated textures on copy+paste
  • Fixed an issue where the first patch of a texture could ignore the truecolour option in some situations
  • Fixed desat translation not working correctly for bright colours

Text Editor

  • Added colour scheme selection to Text menu
  • Added the 'Compile ACS' button back to the toolbar

Map Editor

  • Fixed issues with reading/writing UDMF float values
  • Fixed possible crash after moving map geometry
  • Fixed special args not saving correctly (thanks @kevans91)
  • Fixed issues with 2d -> 3d mode line selection conversion (thanks @kevans91)
  • Various minor fixes and improvements